@ SD
In one of you upcoming patches, is it possible to include the Dragon's Eye quest set as an optional master quest in the game?
Don't get me wrong, the original master quest is a good quest...it's just too easy and too localized, and once completed several times, too boring. The same cannot be said for the Dragon's Eye Quest.
- Adventuring for several small, randomly generated locations a great deal more challenging and fun than searching for a large, easy to find, color-coded location on the map.
- The quest markers can be generated in many different places (withing AI territory, on the far side of a wildland, unto the ends of the earth) whereas the wildland requires a large amount of space, (limiting the locations as to where it can be hidden).
- Perhaps eliminate the option of simply fighting the statues instead of performing their tasks to add further difficultly to the quest.
-
IF this is possible, could you also include the removal of the original master quest wildland from appearing on the map when this option is active?
-
Icing on the cake: Making a quest series the Master Quest opens up the modding community to the creation of their own Master Quests in an entirely differently and unrestricted light compared to the existing wildland.
I picture each of the victory condition as obtainable through the pursuit of the different aspect of the game. Military Victory can be obtained through the expansion of your armies and conquering of the AI. Diplomatic Victory requires to focus on the undertoning politics that the game offers. Forge of the Overlord can be obtained through the technological development of you kingdom. Likewise, the Master Quest should be obtained through the adventuring of your heroes....and while the existing master quest does require adventuring....it just doesn't give the right feel when it's so easy to find.