Hey Parrotmath!
No my particular quest is fine, as it has been for a bit. There was another pair of quests where I have been overwriting the unit values (Quest_Spearman and Quest_Archer), by duplicating these unit files in their entirety, in an attempt to assign a few new values. I've now renamed those unit files (Quest_Spearman2 and Quest_Archer2, yeah I'm so original with names), and as the original three quests that use the orginal files for these are currently commented out for now, the calls for the original files are now not being made at all. On my end anyways.
The slightly updated quests, with a slight change to the unit reward variables, and some sprucing up of the language, already have their own file now btw, with different Internal Names of course.
For anyone using this 'Quest mini-mod', this would mean changing the Quest and Random Event files when I release these updates, of course, but we've had that discussion already. I hate doing it (like leaving well enough alone when possible), but not much choice I guess, for those who might be interested in more fully upgradable versions of those units, anyways...
As for my other quest (An Old Friend), that's a standalone, hence it'll probably get it's own release.
Maybe I can take this opportunity to revamp the language for the Random Allies Event so it isn't so much a clone of the Quest Allies event. The only significant difference right now is the ability to gain a Janusk-type Champion named Wilbur along with the Quest_Spearmen, and it being a 'Turn' event instead of a 'Goodie Hut' event, so perhaps reworking the dialogue will help differentiate that Random Event a bit more. Maybe introducing a different unit type (Swordsman instead of Spearman or some such) might help too.
Based on your earlier comment, I'm suspecting that the 'overwrite' of the units is probably where the problem lies, but it's still weird that it wasn't causing a (visible) problem in 1.1, but is under 1.2 beta. I do need to finish test driving the 'new' quests under 1.2 to make sure they are working as intended.
Thanks again! And thanks again Derek for your input r.e. this!