Hello guys, I'm wondering how I could improve my gameplay, so far the higher level I'm almost beating is Ridiculous/Insane (Still playing, but the game is totally mine)
I've played this game 5 times so far, and I'll share my own experiences so you guys could tell me where I could improve my game play.
1th try (Fallen Enchantress)
Resoln Insane/Insane
I was just wondering to see how badass this game could be and if I could stand any chances... Well I got pwoned very hard...
2th try (Legendary Heroes)
Resoln Challeging/Challeging
Random larger map.
10 total factions (including mine)
I've done many many many mistakes on my development on the game, I was just putting to build everything without any order, also I was investing on melee troops to this faction which is a really dumb idea... And din't even tried to take advantage of the standarg 20 dodge from this faction, which could be combined with Balance (+10 dodge -1 initiative) Lithe (+10 dodge -1 hp) and Acrobat (+1 dodge per level) also a very needed hero with air skills to cast avoidance on my army... To reach 60+ dodge rate, with a range team... should be enough...
For melee they could take 1 hit kill easily against good enemys but never happen on this difficult...
So basically, even with all those mistakes, the game was extremly easy no challenge at all, I've kicked out 3 factions and was on first place...
Alot of trouble with unrest so I was just razing citys up... I didn't have finished this game...
3th try (Legendary Heroes)
Resoln Expert/Expert
Random 6 players (large or medium, dunno)
I think I should focus all my way on magic mainly instead I've focus on economy 1st, magic 2th and warfare 3th (for army limit)
I was getting tons and tons of money, so I've bough all enemys tecnology, the final result was, I've complete all 3 tecnology and my last enemy still with 6 squad limit with 3 dudes each... Very ridiculous result... They didn't even stand a chance agains't me...
But still, money isn't a need for this faction anyway, the main and bigest problem is all about mana generation, also anouther mistake mine was build tons of warfare citys, 2 is more than enough for this particular faction.
Also with summoner build, expert/expert just doesn't gives any challenge...
I've kicked every single npc out, the most cool thing was, magnar was with more than 60 armys and a level 10 city! which gives +2 growth +2 material and +2 essence, freak awesome! But still didn't stand a chance, I've killed like 20 of his armys, and conquer 4 of his citys on same turn (yeah, I've surronded him) and last one toke my 3 - 6 turns to reach it, and then finish him off, but after he lost 80% of his citys, he also lost 30 - 40 armys because could not effort his upkeep, which is really interesting, tactic about how win a game.
4th try (Legendary Heroes)
Gilden Ridiculous/Ridiculous
Tiny map, "Skap's Veil"
I had a bit confortable start, wasn't without much difficult to conquer my lands and clear my path, I didn't even put on max wildland like my 5 try so I didn't really toke much time to clean everything... When my scouts spot a Resoln citys, and the best part was, WITHOUT PROTECTION
Only 3 millitia on capital and 1 on secondary city... Her army was on Yithril city making a visit... So I quicky stolem both of his citys, and when she comes to my capital totally ingnoring her own citys, I just attacked him from behind and killed it.
Very very soon and Resoln was already dead! 
But because of that, Yithril was nothing happy with my actions and soon enough declared war agains't me, the problem was...
I've fucked up my development and was with a totally weak army, while I've put 1 full army on south to protect my lands and 1 on north with my main hero to advance and take his cities...
My army on south wasn't strong enough to hold postion, I mean he got double attack than me, double hp, and same defence... I was getting massacred, having lot difficult to kill half army squads, so I've quit, because I did a bad development...
5th try (Legendary Heroes)
Gilden Isane/Ridiculous
Medium map, "Bay of Capacea"
I was the last one very close with Parien, when she get more stronger than I, and after she just stop grow up... stuck on 70 power while I've reached 150 power when declared war against her.
But I'll tell the order of factions.
First Tarth killed Magnar (I was very very far to those guys, just recived the message), when Tithril started a war agasint Tarth, both was on equal level of strengh, but Tithril just start pwoning her very badly, so I've started my war agaisnt Parien, she was with 2 armys, 1 full and other almost full, not quite hard, I killed her very fast and token all her 4 cities... I was really waiting Tithril start a war against me imediatly but he give me some time (20 - 40 turns) I've used this time to finish cleaning the monsters on my land and building last cities... Also did a very nice mission which give me a flute to control a twisted creature... I've used it to tame a level 15 Runed Juggernaut (Which without him, I probally was going to get kicked out easily by him), but thanks to him he saved my ass...
When war begins I was with 300 power and he was with almost 700... I've killed 2 armys striking my citiys, and then, I used the roads at my advantage striking his army and running back to my city, I've killed more 3 armys like that, and then open space to avance for his lands...
There's more 3 armys waiting for me, the first one, was with 2 secondary heroes (first time he used against me) and the last one was a weak with his warlord...
After that, I toke 2 of his citiys, and little time after that, he send 6 armys to take it back...
First army I've managed to kill without any lose (just city guards), 2th, 3th, 4th and 5th, I was taking more damage of course but didn't lose any unit yet, and the most harder armys are the two first, the others was comming with militias which had a really powerfull attack but weak armor, with my tanker build I was just making they waste their attacks on my invulnerability waiting they come to me and while that seding a rain of arrows...
The 6th battle, I've to choose between save my runned juggernaut with 20 hp left against a 1hp left militia or a shiled of gilden...
I know, I should choose to save my juggernaut of course, but he is so powerfull, I wasn't even getting a really challenge with him on my team, I was with a feel of cheating... So I let him die...
After that I toke 2 more of his cities, and he send 3 armys to take it back all dead... And there's where I am now...
The next city is very very hard to take, without my juggernaut I can not win without any lose...
For one side is good, make the game more fun, for other side there's dragons and Anhanh (That undead heroe dude) army on roads which is a bit dangerous, and I'm not so high on metal, so I'm thinking about delay a little bit my invesasion and finish my search my my last plate armor, which gives tons and tons of defence... The max weapon is already searched...
The problem is, he already got everythign on max, so... he's stronger to my units... I'll take many casualities and I could not effort that, I'm low on metal... =/
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My tips about builds to heroes to each faction I've played... (Will be updated if this thread works to me)
Resoln.
- Summoner, I think this is the best build ever, with this path you can freely focus on magic which will boost your mana generation, while you could make more cities to boost more mana and also will provide more search speed, the economy is not a problem for this faction, and 2 warfare cities are more than enough.
- Assasin/Archer, I think this should work, for who wanna try.
I think those are the best combinations possible.
But you still could try a Commander or a Defender, even without the best conditions for it...
I just think Warrior should be the most stupid option for this faction at all.
Gilden.
- Defender, well with the +1hitpoints per level + 25% armor and the best plate armor in this game, isn't hard to imaginate why tanker could be userfull right? But with earth level 4 (diammound skin), you could proabbly make the same with anouther class...
The most userfull skills I've seen yet on defender are, stun and invensibillty, also those +25 hp is great on beginning, the all rest are pointless in my opnion.
- Commander, with a little extra initiative for a army which will suffer alot initiative problem cause of plate and hammer, should be a good ideia, also the skill to force everyone to get his turn is just extremly OP, mainly when you have a army with a really powerfull damage in your hands with crushing blow which does +100% damage, and will be without a turn penalty...
I've taken 2 defender in all my two games, but I believe commander should be a better ideia...
Warrior, and Assasin still ok options, just need focus on earth path if you to increase +100% damage for each attack with giant form or get diammound skin, which will just make you a tanker. Dude tank 3 turns in arrow, is just enough to ruin enemys battlefield, but be sure to hold slow weapons if you're fighting slow enemys, to don't tank just 1 turn instead of 3, also the mana is burn could be a problem. (But I'm with 1400 mana right now...)
Like Tithril for example, they're very slow... Like Gilden armys are...
Mage, I don't think this is a good idea for this faction, first because will lost the greatly potential about armor and hp boost, and also there's the mana problem...
But you could always hire a secondary hero to do this job from other faction.