Good Morning
So, I'm currently looking into why there is SO MUCH iron ore available in the game....but I'm not quite sure what I'm looking at.
Here are the two resource types from the coreworldreasrouces.xml.
<ResourceType InternalName="Resource_IronOre">
<DisplayName>Iron Ore</DisplayName>
<Type>IronOre</Type>
<Description>Build a Mine here to produce Metal.</Description>
<LongDescription>The ground here has been ripped asunder by the cataclysm; rubble is strewn everywhere, some of it rock shot through with veins of reddish and purple stone. This is iron ore in its raw form. Build a mine here, and extract it to forge powerful weapons and armor. </LongDescription>
<BarredTerrain>River</BarredTerrain>
<BarredTerrain>HillsTerrain</BarredTerrain>
<PreferredTerrain>Category:Land</PreferredTerrain>
<MinPerPlayer>2</MinPerPlayer>
<Rarity>300</Rarity>
<NeedsToBeUnlocked>0</NeedsToBeUnlocked>
<HarvestType>Mining</HarvestType>
<Production>1</Production>
<Worth>5</Worth>
<Global>0</Global>
<Stored>0</Stored>
<RummagedPerTurn>0.75</RummagedPerTurn>
<OnSelectSFX>Click_Iron_Mine</OnSelectSFX>
<GameModifier>
<ModType>Resource</ModType>
<Attribute>TileYieldMaterials</Attribute>
<Value>6</Value>
<PerTurn>1</PerTurn>
</GameModifier>
<AIData AIPersonality="AI_General">
<AIPriority>3</AIPriority>
</AIData>
<Medallions InternalName="">
<All>Res_Ores_Plains.png</All>
</Medallions>
<Icon>Resource_IronOre.png</Icon>
<IconColor>0,0,0</IconColor>
<ClothIcon>Resource_IronOre.png</ClothIcon>
<TileDesign>R_Iron_Ore_01</TileDesign>
<TileDesignForTerrain>DesertTerrain:R_Lombard_Iron_01</TileDesignForTerrain>
<TileDesignForTerrain>Imperium:R_Iron_oar_Imperium_01</TileDesignForTerrain>
<TileDesignForTerrain>Scrapyard:R_Scrapyard_Iron_01</TileDesignForTerrain>
<ModelColor>0,0,0</ModelColor>
</ResourceType>
<ResourceType InternalName="Resource_CrystalCrag">
<DisplayName>Crystal Crag</DisplayName>
<Type>Crystal</Type>
<Description>Build a Crystal Foundry here to produce Crystal.</Description>
<LongDescription>An outcropping of glittering stones dots the hillside here. These are crystals and rocks which are said to contain the primal, magical essence of Elemental itself.</LongDescription>
<BarredTerrain>River</BarredTerrain>
<BarredTerrain>HillsTerrain</BarredTerrain>
<PreferredTerrain>Category:Land</PreferredTerrain>
<MinPerPlayer>1</MinPerPlayer>
<Rarity>300</Rarity>
<NeedsToBeUnlocked>0</NeedsToBeUnlocked>
<HarvestType>Mining</HarvestType>
<Production>1</Production>
<Worth>5</Worth>
<Global>0</Global>
<OnSelectSFX>Click_Crystal_Rubble</OnSelectSFX>
<GameModifier>
<ModType>Resource</ModType>
<Attribute>TileYieldEssence</Attribute>
<Value>5</Value>
<PerTurn>1</PerTurn>
</GameModifier>
<AIData AIPersonality="AI_General">
<AIPriority>3</AIPriority>
<AITag>Crystal</AITag>
</AIData>
<Medallions InternalName="">
<All>Crystals.png</All>
</Medallions>
<Icon>Resource_CrystalCrag.png</Icon>
<IconColor>0,0,0</IconColor>
<ClothIcon>Resource_CrystalCrag.png</ClothIcon>
<TileDesign>R_Crystal_Crag_01</TileDesign>
<TileDesignForTerrain>CurgensTomb:R_Curgens_Crystals_01</TileDesignForTerrain>
<TileDesignForTerrain>DesertTerrain:R_Lombard_Crystals_01</TileDesignForTerrain>
<ModelColor>0,0,0</ModelColor>
</ResourceType>
Now, it would appear that three things stick out:
First, despite both Iron Ore and Crystal Crag have a rarity of 300, there seems to be way more of the former compared to the later...
Second, Iron Ore has a MinPerPlayer of 2 whereas Crystal Crag has a MinPerPlayer of 1. I do not know what this refers to...
Third, Iron Ore has an additional line of RummagedPerTurn of 0.75. Crystal Crag has no such line. I do not know what this refers to...
At first I was thinking that I could just decrease the rarity, but in seeing that the rarity of these two items are the same, yet there is less Crystal to mine than Iron....I'm not certain if reducing this value is the correct coarse of action.
More like, I would like to slighly decrease the base amount that is mined...
Comments? Thoughts?
ps. I'm going to also toss this in here: I've noticed several resources have odd rarities and am wondering as to why:
- The Flooded Graveyard has a rarity value of -1 ?
- The recruiting resources, Wild Dragons, Knights of Asok, etc, all have a rarity value of 0 ?