I also see both in this case, more interesting enemys are welcome, and I like the idea behind giving wolves that trait, but dying in turn one is not fun, especially because I saw even really strong (but slow...) units die.
And what should the adapted tactic be? Sending only one Level 8 tank into the battle or an initiative-Monster or pimping all of my units with magic just to kill some stupid wolves and hope that the wolves "only" deal 60 damage?
The other possibility is accepting casualties, that is realistic, but I think the secret of strategy games is a mixture of challenge and fun resulting in a chance to handle critical situations.
My fast hero casted Haste on Brother Sparus who already made some levels and had over 50 HPs, Sparus was next and I let him build his palisade, than he died after the third wolve-attack.
Could happen, but was not funny.