I feel like I'm spamming this forum with all the bug reports so I'll combine a few at once here.
1. Another auto-resolve bug. Hitting auto-resolve mid-combat resets the positions of all troops for the battle simulation. Meaning if you have some ranged units, start the battle on manual, move back as far as you can and attack the enemy until it reaches your units, then hit auto-resolve and the enemy units in the simulation have to close that distance again while being shot at some more. You'll see this in the log with a bunch of "unit has moved toward unit" messages even though everyone was in melee before the auto.
2. AIs can build outposts in wildlands. It doesn't do them any good, it's immediately converted by the wildland. Even more confusing is they tend to not build them near anything in said wildland, seen a couple with no resources anywhere near them.
3. Finishing a battle while rooted (web) removes all movement points after battle. So if you have 5 MP and attack a spider on a plain and finish while webbed you'll be at 0 instead of 4.
4. I dunno if this is the same thing as the "stuck" AI issue supposedly fixed in 1.2, but it's really getting depressing seeing lone champions all over the place that have been hired by an AI on the other side of the map and just left standing there for a hundred turns doing nothing. I think it might be a different issue since if I move in and clear the monsters around them they might start moving again. So I think it's an issue where they have no path out of where they are without killing monsters that they have no chance against, so they just do nothing. If AI are going to continue to be allowed to hire any champion on the map with infinite range, then I think they need to teleport to their nearest city when they are first hired so they are actually used.