See here:
Code: xml
- <!-- ** for World SpawnRating incrementer formula. ie. m_fSpawnRatingTypeCounter_NPC += (Dividee / (numPlayers / DivisorDivisor )); **-->
- <WorldSpawnRatingIncrementFormula_Dividee>1.0</WorldSpawnRatingIncrementFormula_Dividee>
- <WorldSpawnRatingIncrementFormula_DivisorDivisor>4.0</WorldSpawnRatingIncrementFormula_DivisorDivisor>
- <MonsterSpawnRateIncrease>45</MonsterSpawnRateIncrease>
- <!-- Spawn rate goes up every X turns (modifed by difficulty) -->
- <MonsterPerTile>30</MonsterPerTile>
- <!-- Goal monsters per open tile -->
Regarding the above, has anyone experimented with these values? It would appear that lowering MonsterSpawnRateIncrease will accelerate the "spawn rate," but what is the impact of this?
MonsterPerTile is... less clear to me. I cannot decide if this is 1 monster per N tiles, or something else.
In either case, experimenting around with these values, including dramatically different values, and starting a new map, does not do anything obvious as far as I can tell.
Anyone know anything?