me neither, I don't quite get the problem behind the MP of tacticals, and why they need to be rewriten completely
I assume, it's because that it is played from the local data only (the rest of the game was at the times of WoM written with server based xmls on the strategic layer) and there is an issue of sending in and out packages on how the situation changes in close to rts manner to avoid heavy lags.
Fb, Derek, please enlighten us.