Inititive changes are retroactive

cast Haste mid battle to get multiple turns in a row

At the moment, initiative changes seem to be retroactive since the start of the battle - casting Haste mid battle with a decent number of air shards results in the recipient unit getting multiple turns in a row. Casting slow with multiple water shards mid battle may well result in a unit not getting a turn for a very long time.

 

I would suggest that initiative changes should only start calculating the new speed from the time they are applied, rather than applying a catch-up as if the unit had had that initiative from the start of the battle.

6,013 views 2 replies
Reply #1 Top

I've never noticed this myself.

Reply #2 Top

I've noticed this myself heaps of times, and it has been around for many FE betas.

I would suggest the OP puts this into FE Support and calls it a Balance or Bug issue.