Hey all,
I played Elemental for quite a while, but only recently downloaded the FE beta and started playing it. Some quick, initial observations on my part
1) Creature difficulty is high early in the game - unlike Elemental, you are very limited to where you can expand, and I've found that there are some very tough creatures very close to your starting location. I find it extremely difficult to make and defend new settlements ... having two is a challenge, three and more is nearly impossible. I honestly can't recall how Elemental did it, but it was done well I think. I believe all of the creatures near your starting location - and even possible expansion locations - we all fairly low level. They came at you, but you could handle it with low tech and low levels. High level creatures should really only either be placed far far away from the starting points, and/or they don't even move until you reach a certain level
2) The Weakness "Cruel" and Talent "Natural Leader" should be mutually exclusive. You're basically getting a free +1 to attack with reduced champion recruitment fee
3) I REALLY wish I was able to view the spellbook from the main menu, before (or during) Sovereign creation.
4) Arcane Monoliths are a bit much - it almost makes Enchanters + Attunement a requirement for a faction/sovereign. If monolith-like expansions could be built by other means (non magic and resources), that might balance it out a little bit. Or maybe they CAN be, and I just haven't figured it out yet?
5) Tangentially related to 4, when making a new Faction, the Enchanters Strength description isn't fully visible - it says, " ... tomes which allow the reader to learn Air, Earth, Fi..." and that's it. It actually took me a few playthroughs to realize Arcane Monoliths are exclusive to Enchanters. Strengths like Legacy of Serrane and Slave Lord have lengthy descriptions which fit in the box. A minor issue
I am enjoying the game so far ... still experimenting with sovereign/faction combinations, and getting whipped by golems