[0.91 iconsistent] Stoneskin

There are "two versions" of the same spell. A tactical stoneskin and a strategic stoneskin. When i cast stoneskin on the strategic map its a permanent buff with maintance, but if i cast stoneskin in a tactical battle its only for this battle. I think this is not an ideal... 

 

(i played with gilden)

10,641 views 13 replies
Reply #1 Top


There are "two versions" of the same spell. A tactical stoneskin and a strategic stoneskin. When i cast stoneskin on the strategic map its a permanent buff with maintance, but if i cast stoneskin in a tactical battle its only for this battle. I think this is not an ideal... 

 

(i played with gilden)

End of quote

How not so? I think this is fantastic.

Sincerely
~ Kongdej

Reply #2 Top

I don´t like that, because casting stoneskin in a tactical battle is a waste of mana. Because if i cast stoneskin on the strategic map, i have the buff for more then one fight. Even with the maintance of 1 mana its better, then casting stoneskin in every tactical battle. Its cool that i can cast stoneskin in a tactical battle, but it should not vanish after the fight.

 

 

Reply #3 Top

If cast in tactical battle it should cost significantly less than the strategic version.

Reply #4 Top

We had this discussion before about spells that allow both strategic and tactical casting. It is basically the same principle as in Master of Magic and I think it is perfectly fine as it is. As you said, if you cast the spell on the strategic map, you have to pay an upkeep to make it permanent. The option to cast it during a tactical battle is only as an "emergency" to quickly benefit from it, but it will fade away after the battle. Suppose you dont want to pay the upkeep, because you dont get a lot of mana per turn. Then it is a valid option to cast it during the fight and you don't waste mana, you simply increase the odds to survive the battle.

Reply #5 Top

Quoting Horemheb, reply 3
If cast in tactical battle it should cost significantly less than the strategic version.
End of Horemheb's quote

 

That would also be a good solution

Reply #6 Top

Quoting phazonfreak, reply 4
We had this discussion before about spells that allow both strategic and tactical casting. It is basically the same principle as in Master of Magic and I think it is perfectly fine as it is. As you said, if you cast the spell on the strategic map, you have to pay an upkeep to make it permanent. The option to cast it during a tactical battle is only as an "emergency" to quickly benefit from it, but it will fade away after the battle. Suppose you dont want to pay the upkeep, because you dont get a lot of mana per turn. Then it is a valid option to cast it during the fight and you don't waste mana, you simply increase the odds to survive the battle.
End of phazonfreak's quote

Ok, its an argument. But by an upkeep of 1 mana, i have a "timeframe" of 15 turns. Its relativly likely that i have two battle in 15 turns. Especially in the beginning with all the monsters.  

PS: Sry for my english. Its hard for me to  descripe such thing. It could be that all sounds stupid. If so...don´t waste your time and don´t answer :)

Reply #7 Top

There are a number of abilities and items that will decrease the cost of tactical spells, but none I can think of that do the same with strategic. It's decently balanced as is, imo, but if it was up to me I'd consider upping the maintenance of some of the character buffs from 1 to 2 mana/turn. The reason for this is that using the spells strategically instead of tactically gives you an edge on the battle map as you enter the fray pre-buffed and can use the turns on something productive instead of putting up stoneskin and flaming weapon etc.

Reply #8 Top

Currently you should cast the spell as a strategic spell immediately before the battle and then dispel it immediately afterwards. This way you wont waste a turn casting, and the cost will be the same as casting in the tactical battle. Actually less if you happen to be Ironeer. Does not make sense to me.

Reply #9 Top

I would prefer to SS my units before battle, leaving me open to cast something else

Reply #10 Top

Horemheb makes a decent point about a cast/dispel exploit. Taking that into account, maybe the better solution is to increase the one-off costs of putting up the buffs strategically to 2x the base cost for the tactical equivalents.

Reply #11 Top

Quoting Horemheb, reply 8
Currently you should cast the spell as a strategic spell immediately before the battle and then dispel it immediately afterwards. This way you wont waste a turn casting, and the cost will be the same as casting in the tactical battle. Actually less if you happen to be Ironeer. Does not make sense to me.
End of Horemheb's quote

I agree with this being silly, I do like the ability to cast it in tactical combat, that makes it available for champs in the defense, or champions that doesn't see alot of action to also have superior armor.

I do not think unit enchantments should go up beyond 1-2 mana, compared to city enchantments, which I think are the ones needing a more dire whack with a bat on the mana on upkeep, since Usually spamming city buffs lets you research faster, and build faster, etc.

Sincerely
~ Kongdej

Reply #12 Top

Quoting Horemheb, reply 3
If cast in tactical battle it should cost significantly less than the strategic version.
End of Horemheb's quote

Nonsense.

There ought to be a cost for convenience.

Reply #13 Top

If you are casting it a tactical battle with a mage type character it IS significantly cheaper. Items etc reduce the cost of tactical spells, while nothing does for strategic ones. There are a number of reasons why the costs for tacticals should NOT be reduced.

1. as mqpiffle said the cost of convenience. You didn't want the mana upkeep, and didn't think the spell would be necessary but oh shit you need it RIGHT NOW. 

2. casting and dispelling it after combat is a perfectly good exploit AS LONG AS YOU ARE THE ATTACKER. You are the defender, well if you knew the attack was coming great. Honestly though the amount of micromanagement required for that seems like an enormous pain in the ass to me. 

At the end of the day the mechanic ain't broke don't fix it.