[0.9] [Balance] Professions and Talents
I think the balance of most professions and talents is great, but:
- Adventurer (Sovereign starts at 2nd level) is too weak and should be "starts at 3rd level"
- Bandit Lord (Sovereign starts with 2 bandits) is too weak and should be "can summnon bandits"
- Wealthy (Sovereign starts with 150 gildar) is too weak and should be "+ 25 % gildar per turn"
- Tactician (Army gets + 1 initiative) is too weak and should be "+ 2 initiative"
- Impulsive (Sovereign gets + 10 initiative on the first turn) should be removed from the Sovereign creation.
- Brilliant (+ 25 % XP and + 3 spell mastery / level) is too powerful and should be split into two talents to replace Impulsive
I think its strange and probably a bug that professions now reduce the number of points.