I think these are good points. In Warlock, the beginning of a new movement turn is shown by a "pylon" in the field, with arrows leading up to and away from it: click on a unit, and a distant spot, and you get the pylons to indicate when a next turn is required to move further. I'm not saying this is how it should be done, but that it is a recognition of the issue: that players like to know how long it will be before unit A arrives at point B.