After the dog-wolf quest and horse quest (and some other small quests like rat-killing quest) I just cannot find quests on maps anymore. Even with having kingdom that covering about 1/3 of the "large" map, there are only 2 quests available within my area.
1.) Quest giving places should respawn. Otherwise the world becomes really boring place after monsters being wiped out and kingdoms established. I would love to see respawning system for monsters as well, a bit in controlled state.
2.) Give buildings like adventurer's guild a purpose -a place for faction-specific quest. Even things like handling rebellion of your own city will make the game more interesting.
3.) There should be some stories on quests as well other than master quest. I really loved some of the story-telling quests from original Elemental, for instance, I remember there was medium-length quest for gaining red dragon. I really like the idea of having area-based quests, but the ones from the original game were also interesting.
4.) Would be good if we can have more unique-roots other than swords with some magic damage? Sculla's mace, for example, is very fine case for unique weapon/item.