It may just be me, but does anyone else think that the combat mechanics are unnecessarily opaque? For example, I have no idea how accuracy(?) is calculated against dodge. Same for attack and defense. Last I heard, it involved simulating multiple rolls and somehow selecting for higher than average to-hit and damage. Is this still the case?
The main reason I don't like it is that I like to know exactly how much +3 attack is going to get me, on average. It must be a nightmare to balance spells without a straightforward relationship between the attacking unit's stats and the defending units stats.
Having said all that, I was one of the many who complained about randomly distributed rolls, so...