[Suggestion] Archer units and range
One of the things that kept archer units from getting out of control in MOM was the way range worked. Short bows lost both chance of hit and damage with range - even on the small battlefield it had quite an impact on strategy. Long bows had a range penalty but it was not as bad as the short bows.
Perhaps I missed it and FE already has a range penalty for archers. If so, its not effective as they are very powerful from anywhere on the battleground.
I suggest we implement a range limit in FE of the type used in MOM. This would really make the game more interesting.