I'm not too big of a fan of sliders for everything. It's nice to be able to customize, but there's a danger of overkill here.
There is lots of discussion about how the game should be. Some wants a cleared area to stay clear, some like god-like heroes and so on. I have my own preference of course. In order to cater to as many as possible I think we should be presented by sliders. Below are some suggestions on how this can be done:
Sliders
Monster respawn
None (cleared out land stay clear) - Normal (some respawning) - Aggressive (lots of respawning)
This would be nice.
Monster aggression
Low (monsters stay out of borders) - Normal (monsters will rarely attack inside borders) - Aggressive (borders, what borders)
I'd rather have a difference in the way monsters behave, some are more aggressive than others. No need for slidercontrol then.
Monster grouping
Low (monsters dont group together) - Normail (monsters sometimes groups) - Aggressive(monsters gropus and can become strong armies)
Same as above.
Hero levelling
Slow - Normal - Fast (this will make us deciede ourself if we want a hero-god game or not
Hero balancing should't be controlled by sliders. There are different ways to solve their overpoweredness, like killing them or at least at severe penalties for dying.
Loot quality
Low - Normal - High (this will not have any influence on the number of loot sites, but the quality of the stuff found)
I think it's fine the way it is, though the big loot should be more heavily guarded on occasions. A big fight should reap a big reward.
Research
Slow - Normal - Fast
I'll probably always use normal, but I can see a use for this.