Raiding Strategies
So passive-aggressive pressure game? Yeah, that's totally different. Novaliths can definitely be used as a coup-de-grace in that case, but there are lots of great tools at your disposal for achieving the same thing. Knocking on their door with a force of 20 light carriers all loaded with bombers would be just as devastating.
A post over on the topic that went from talking about novaliths to turtling (or passive-aggressive pressure as Darvin elequently put it) got me to thinking..
What is the typical make up of a raiding force? I suppose this really varies depending on which stage of the game, so instead of asking for a particular raiding force group, I was curious about what ships are good to send in raiding party. It's already been established the effectiveness of light carriers as used for raiding forces. There ability to stay on the edges of the gravity well away from enemy forces (on this note, I'm curious what ships can catch up to them?) and when a sufficently large counter-force arrives in system, high tail it out to friendly territory. I actually have a few questions on this subject, so I'll ennumerate them so we can keep it organized:
1. I was wondering about a few other ships and if you would send them in a raiding force? I was wondering about a group of Anti-Structure Cruisers to go in and take out production and resource facilities. I dont know about their speed, and I'm sure they don't have much in the survivability, but from what I understand they could do a lot of damage real quick. Does with the Subjugator or Ogrov have an advantage in this area?
2. Do you send in any support ships to protect a raiding force? 20 Light Carriers seems to be a lot of resources to not back up in some sort of way. The obvious choice would be Flak Frigates so you can invest to protect your carriers from enemy bombers and maybe some defensive cruisers to protect them. While it may seem like a no brainer, it would seem that the more resources you put to your raiding force, the weaker your main fleet is. And considering the role of the raiding force is to hit and run, just how much support do you give to such a force?
3. Any good Caps from any of the three races that lend themselves effectively to supporting raiding forces? Sort of along the lines of of question #2, a Cap ship you send off to support a raiding force won't be supporting your main fleet. In addition, I would think this would leave the Cap ship in question to retribution. That all being said, I was thinking of ships like the Akkan could go with some Ogrovs in and with the enhanced range from the Akkan, allow them to stay at the edge of the gravity well. That and with Armistice, it a fleet pops in that catches you off-guard, you can always use the ability and get your raiding force to safety.
Love to hear your thoughts on the subject as always, and thanks to all who respond.