A few comments about 1.20
I managed to roll back to 1.2 from 1.2c and was able to proceed with the game I started. I played under the "extreme" difficulty.
One thing that's immediately obvious is that the A.I. get some pretty crazy bonuses like 300% food production and 500% gold production. About 30 turns in, 3 A.I.'s declared war on me already and they each had 20000+ gold. I saw the A.I. had like 4-5 defenders in each town and didn't send anything to attack me (it could've easily wiped me out if it did). Once I teched archery, it's pretty much game. Archers seem even more powerful than before, since you can now buy them in groups of 4 without researching a tech. A.I. also doesn't seem to like building them.
The arcane knowledge resource seems useless once all the spells are researched (which doesn't take long). I had one city that spammed arcane labs and that seemed to be enough to quickly grab most of the important spells. Afterwards, I simply demolished all of them to free up money. Would be nice if there's another use for them.
Other problems I notice are:
- A.I. doesn't seem to use spells beyond a few city enchantments.
- A.I.'s are easy to rip off in trades and treaties but almost never sues for peace in a war at zero cost until the player captures every single one of its city.
- Monsters don't attack A.I.
- A.I. cities are not well-planned (no specialization) and are usually loaded with monuments (if empire).
- Capturing an A.I. city can be bothersome. For example, I had to demolish Shanties for Villas and Archivist for Libraries. It would be nice there is a gradual conversion of buildings.