2 AI Improvements I would like to see:
A. Tactical Battles - give me some opponents that uses magic. I have played several games where my sovereign is the only one using magic. I would likely consider implementing this by have the AI sovereign randomly choose a strategy for advancement at game start: i.e. 75% Warrior (Focused skill points on Strength), 25% Mage (Use skill points to increase Intelligence). Thus 1 of 4 sovereigns, on average would focus their personal development on improving intelligence and casting spells during combat. 3 of 4 AI sovereigns would be warriors that largely ignore magic.
B. War Strategy - Give me an occassional Empire Sovereign that pursues a policy of razing Kingdom cities. Say 10% Empire Sovereign will adopt a policy of razing Kingdom cities; i.e. capture Kingdom city - raze it - move to next Kingdom City - raze it - repeat. Now all the sovereigns follow the same strategy, none has a strategic plan of burning and pillaging.
Example:
At game start the game AI assigns a development focus and war strategy to each AI sovereign
Development Focus: (1-25 Magic, 26-100 Warrior), War Strategy (1-10 Raze Cities, 11-100 Conquest)
Sovereign A (1,89) - Magic Focus, Conquest Strategy
Sovereign B (30,50) - Warrior Focus, Conquest Strategy
Sovereign C (55,32) - Warrior Focus, Conquest Strategy
Sovereign D (89,76) - Warrior Focus, Conquest Strategy
Sovereign E (94,3) - Warrior Focus, Raze Cities Strategy
1 Magic Improvement I would like to see
C. I would like to see more tactical magic spells and an AI that knows how to use them.
Example:
Spell 1: Darkness - reduces line of site and attack range for all units to one. Imagine fighting a battle where you can't see you enemy. Lasts for 1 turn per caster level
Spell 2: Summon Wolf Pack - Summons pack of wolves (i.e. Squad size) that last for 1 turn per caster level
Spell 3: Summon Giant Spiders that last for 1 turn per caster level