started a new game on a elementerra 2 generated map 16 x 15 size 25 starts with all 10 stock races as ai and my custom race & sov,
played for approx 2 hours then video driver crash, no zip, after re-booting computer, did a CLEAN install of the latest nvidia driver v266.58,
loaded last save played on to OOM at another 4 hours, turn(season 259), added dxdiag & saves to zip
loaded last autosave played on for another 5 hours, turn(season) 335, added dxdiag & saves to zip, ram use by elemental exe at oom was only 950mb(worst yet, atleast on earlier builds it would use up to 1.6gb on the elemental.exe, admittedly at about the same turn count(s), and the crash appears to be related to many
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D-WOM\Source\AStarManager.cpp
which is then followed by a similar count of
Debug Message: WARNING: CoreRefCount Object 6B346CF4 is being destroyed but it still has 2 references
(note the first hex number is different in each line and the number before the word references is mostly 1 but SOME 2)
and some picies of the archery unit rotation(all taken AFTER the clean re-install of the drivers on a geforce 7600gs system)
the issue is after firing the archery unit(s) all rotate approx 45 degrees clockwise( point to next facing clockwise) this did NOT happen in previous builds
before shot

at start of shot

and now during the shot
and now the same unit JUST after shooting

as you can see in the last pic the units pose has been rotated by 1/8 of a rotation clockwise, and when the next shot is set the unit then jumps back to the correct facing.
I did not take any screenshots of the varoius units doing squats when injured, and when hit a second time standing up for the hit, but then squating unless it dies.
harpo
edit these issues have been fixed in 1.19g
harpo