What do you think about multiple units per square? (Tactical)
Something always bothered me about having a square with one unit, then increasing it to 4, then eventually 12 but within the same size square. I also don't like how the individual unit runs around inside his big square to meet attackers from different directions.
I'm thinking it would be better if each square was further broken down, so that when you have only one unit it takes up 1/12 of the full square. A square obviously doesn't divide equally into 12, so basically I'm saying there should be smaller squares with squads creating "blocks" that cover x number of smaller squares. They can move with smaller increments, but the same total distance.
At which point the question becomes, why bother having squads at all? I guess just to simulate that a certain group of troops are moving and attacking together, so they gain a bonus for fighting and it's less micro-management. I do wonder at times whether it would be better to not have squads at all. Or, to make every unit into a squad with no individuals, then you would attach a hero to a squad instead of having them wander around freely.
I guess the point I'm trying to make is that it seems really hard to balance units composed of groups in the same battle as units composed of individuals. If anyone knows a game that pulled it off well, I would like to know it.