So. I'm working on a mod that reworks the magic system, and one of the things I'm attempting is to do is to remove the different shard types and have the game spawn only generic shards. If I understand correctly, the way to do this is:
1) Set the rarity in the xml to -1 for each existing shard type.
2) Create a custom shard type, set its rarity to the sum of the other shards' rarity.
3) Create custom improvements that require the new shard resource.
4) Track down the code that seems to spawn one shard at each starting point (any ideas?)
Am I missing anything here? Thanks in advance.