[Ideas] Magic, spells and casters

Magic in Elemental: War of Magic seems to be a bit flat right now. I have some ideas to make it more fun.

1) Spells should grow! Now when champion increase INT spell only got some more dmg. Imagine fantasy world where adept caster and master of magic cast same looking fireball with different dmg... it`s a bit weird. I think that it would look so that adept can cast fireball so small to fire candle and master can take whole unit with it.

So my idea is: not only change dmg of spells but also look, zone of fire.

For example: Adept of magic (with low wisdom or some other stat) can cast small cloud of ice rain (dmg on one tile) and master of magic (with high stat other then Int) can cast big storm cloud of heavy ice rain (dmg on 6-8 tiles).

Int -> still make spells more powerful (increase dmg)
Wisdom (or other stat) -> make spells effect zone bigger.

So you can choose to go a path to have more powerful spells or with bigger effect zone or combine this two paths. It could be really fun :)

2) This game is about elemental. There should be a possibility to combine spells (only from air, water, earth and fire spell book).

There are three ways on doing it:
a) by learning combined spells
b) by combining during combat/casting
c) by combining spells by player and writing them in spell book

ice-fire rain 
ice-fire ball (first freeze enemy then blow him with fire).
earth-fire ball (meteor)
water-earth (create swamp)
earth-fire (create burning wall)
earth-fire shield (not only gives shield to unit but also dmg attacking troops).

(If you have watched Avatar: Last Airbender you can imagine what can be done by combining elements)

You can choose path to master one element or be flexible and combine spells of all elements (Imagine four elements rain spell :) )

I`m waiting for your ideas and suggestions.

4,213 views 2 replies
Reply #1 Top

First I'm sorry but I have to point it out...

can sum mom
End of quote

I'm not a pro linguist, but come on :P

Moving on,

Your first point, although I agree with what you say partially it has to be trend lightly. Since increasing the AOE of a spell might render a subsequent spell irrelevant. For example, if lightning bolt could increase it's AOE, it would a bit become chain lightning.

After a while a caster will stop casting flame dart and move on to Fireball, and so on. And I thin it would make sense that another mage of higher level would cast the "same" fireball spell and make more damage.

On your second point, Although I wouldn't be super hot about combining actual spells with other spells, I think you are onto something there. If someone would have fire & earth spells, maybe have access to special tier of spells only available with both those spell books are picked on start.

Should the second point be considered, it would increase the need to have some restriction/bonus system in place about picking more than 1 spellbook.

Cheers,

V

 

 

Reply #2 Top

Quoting Vhorthex, reply 1
First I'm sorry but I have to point it out...
can sum mom
End of Vhorthex's quote

I hate text correctors some times  :annoyed: . (English isn`t my first language)

Quoting Vhorthex, reply 1

Your first point, although I agree with what you say partially it has to be trend lightly. Since increasing the AOE of a spell might render a subsequent spell irrelevant. For example, if lightning bolt could increase it's AOE, it would a bit become chain lightning.
End of Vhorthex's quote


Increasing AOE was just one proposition. For fireball it could for example attack 1-4 units behind first one.
So one stat should increase dmg, another one effect of spell.

Adept of life magic could heal one unit, and master - whole army.