[Suggestion] Allow Champions to marry each other and to age and die.

...and create offspring among them with abilities having a chance to get inherited into the child! That way, you can mix a set of abilites that you like. Also give an age to champions so that they eventually can grow old and die, unless they have a special ability or item that prevents them doing so.

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Reply #1 Top

Definitely agree - especially as I have advocated both as well for sovereigns.  :)

Specifically:

1.  A life span for champions/sovereigns of about 200 turns (shorter than current) - randomed at 150+5*Con?

2. Maturity at age 40 turns.  Sovereign starts age 40 turns. Champions are found with a random age of 40-100.  Older Champions are cheaper to recruit.  Age is a stat that can be listed only their main stat page.

3. Old age warning at 150. When they die they create a notable location (0) with a random weapon or armour or magic item of theirs.

4. If a Champion marries a champion, there is an X chance of a birth, but a 100% chance its a champion.  A message is announced that a champion is being trained at age 20 turns, and appears in the city nearest to the mother at age 40 turns.

5. If a Sovereign marries a champion, make it a 33% champion, 33% channeler,  33% champion/channeler.

6. Make stats the mean of their two parents, with a "best of" rule for the most appropriate stat .  (Ie, a lore-keeper is born, gets high Intelligence, etc).

7. BUT for essence, it's always "best of" + half of other parent (so this number should gradually increase, particualarly if your essence users start families).   And, keeping with game trends, all channeller children get better natural regen, increasing a point a turn per generation (e.g., you regen 1 a turn, but your granddaughter goes 3 a turn).  Essence used are total essence at the time of their birth, not starting essence nor essence at their maturity.  E.g. instilling essence in your champions trying to conceive improves their offspring but worsens yours.  (Darling, you seem to be lacking in essence this evening).  Buf if you lose 3 essence to 2 champions, you get 2 champs with 3 essence and maybe a child with 4-5.  Then two of them have children with 6-7 essence, etc.

8. Have starting sovereign (YOU) also die under these rules, except you can pass the crown down to a son (or daughter if you are egalitarian), who ascends and takes your name (think English Kings) so YOU continue.  (ie, Steve the VI or Jo the III, etc as in Civilization).   If you pass it down before you die, they get all your equipment, and half your experience (you retire to teach them), but you no longer exist per se and just get added to general population.  This is an incentive to retire, but not to do so early.

9. If champions retire they beqeath similarly to their eldest son (or daughter if you are egalitarian), equipment and experience too, and the eldest can then decide whether to share that equipment with any other siblings!

10. Retirement can only occur in your ZOC (retirement on the battlefield often involves a pointy sword)

11. Mounts are not bequeathed.  Gives them a (generous) lifespan too.

12. If you die without children, a champion steps up and takes your name (NPC you control with highest essence).  If you have no kids or champions, your legacy ends as does your game!

Reply #2 Top

I would say that The soverien and his children have extendend life spans (being magical and all! maybe like twice normal)

also this would make a interesting special ability (long life span!) x4 lifespan :D (i would take it! - Dunadei anyone? :D)

also i would like that you could marry your children to your champions (*BUT* they have a high requirement - the heroes have to be high level - DEPENDING on the power scale of your empire! (We cant just marry riff raff into the royal family now can we! - this makes for interesting gameplay because you Reaaaallly wanna marry your strongest warrior to your daughter but it would be frowned apon if he wasent (grand enough)

alsos i wouldent say that if a champion with (imbued essense) marries another champion with imbued essense (that it shouldent give max bonus - there should be something special about the soverign and his family line)

As posted here https://forums.elementalgame.com/396179

Reply #3 Top

There is no game justification for longer life-spans

The requirement need not be that high, its not that high for your sovereign - it's not that they have a long lineage of heriditary rule... in fact, currently its your line that has to be proved worthy to others (e.g. you are worth zero on day 1)!

What about the champions line?   The point is having the children of two channelers being greater than the sum of its parts - plus it places values on children in dynasties.

Reply #4 Top

AGREED!!!!!!

Reply #5 Top

Well i just think it would be a awesome special talent - that you could have your main characyer (and possibilty his children) live for a very long time.

Reply #6 Top

Sure - I'm pretty neutral on having a talent that permits that ... at what cost?