Developers, please fix the Master Quest

I am really hoping that this was something that was going to be changed before day 0 but just got overlooked.  What reason is there for all the creatures in the fourth battle to be named things like "Ken", "Tim", "Bob" etc.?  I actually appreciate all the work that went into creating the backstory for the game and am looking forward getting my Embers book in the mail soon.  But it's hard to get emersed in the world of Elemental when one of the darklings in the third battle is named "Butters"!

Also I have found:

The Master Quest keeps referring to a different world than the one created for the sandbox game.  So if you call your map "New Earth", the Master Quest tells you you've just freed a different place all together.  The text in the master quest should recognize the name of the map.

If you rename NPC's, the Hegmonthingy doesn't update the name in the text.  The page does show that the NPC has a new name, but the descriptive text still refers to them by their old name.

If you rename cities you've conquered, the old name will still appear on the cloth map.  If you save and reload a game, the new names appear on the cloth map as they should, but the rename should show up instantly.  I haven't found any other way to see the new names without a reload.

Conquered players of each faction (Empire or Kingdom) don't display their status correctly once they have been eliminated from the game.  The graph will show their population reduced to 0, but the other views (might, research, mana etc.) will have their bar stop at whatever the level was once they were killed.  Shouldn't the enemy player's research drop to 0 once they've been killed? 

 

10,626 views 8 replies
Reply #2 Top

I agree, I like to rename my units and the fact that their Hegmonthingy entry doesn't change annoys me!! I have a lady sovereign (No not the rapper) and she usually marries Janusk, who I give some kind of "western like" name Virgil or Cort something like that but the entry stays the same.

I have noticed that the names on the cloth map did change for me but it was really wonky I think I zoomed in and out a bunch of times and scrolled all over the place before I got them to change.

Reply #3 Top

I liked the names. It was quite funny, and of course that damned Hermit of doom running around just makes it even more hilarious. And why can't a Darkling be called Butters? I've seen one called Ebay already :P

Reply #4 Top

Figured the names were of developers, but it does feel out of place and context.

Reply #5 Top

It's a pretty bad joke considering people are paying money for the game now, and those seem like place holder names.

The Hiergammon not updating custom name strings, or updating unit cards properly, is all stuff that didn't get done before release. A lot of stuff just isn't "hooked up", to use SD's term.

Reply #6 Top

could be that butters has the habit of dropping things, ie butterfingers.

harpo

 

Reply #7 Top

its not just the master quest that has these out of place, and rather inappropriate names. i've fought bandits that were bad anagrams for "save game" and other terms. i killed the spider from "the grim adventures of billy and mandy", (how sad is it that i know that) as well as several others with equally silly names

you have a random name generator, granted it could use a little work, but there really is no excuse for these names, if you want to explain them as being humurous, fine, but i'm not amused. wow, you gave a monster a totally inappropriate name , oh the hilarity and originality.

you put all this effort into a story, a history, even a book by random house  i believe, and after all this ambience you build up, its  "hey look, a spider named 'jeffery'"... i wonder if he has a mention in the book.

Reply #8 Top

I like the odd names that are anagrams and nods to popular culture.. I would like it that map names and names in general are updated properly