I am really hoping that this was something that was going to be changed before day 0 but just got overlooked. What reason is there for all the creatures in the fourth battle to be named things like "Ken", "Tim", "Bob" etc.? I actually appreciate all the work that went into creating the backstory for the game and am looking forward getting my Embers book in the mail soon. But it's hard to get emersed in the world of Elemental when one of the darklings in the third battle is named "Butters"!
Also I have found:
The Master Quest keeps referring to a different world than the one created for the sandbox game. So if you call your map "New Earth", the Master Quest tells you you've just freed a different place all together. The text in the master quest should recognize the name of the map.
If you rename NPC's, the Hegmonthingy doesn't update the name in the text. The page does show that the NPC has a new name, but the descriptive text still refers to them by their old name.
If you rename cities you've conquered, the old name will still appear on the cloth map. If you save and reload a game, the new names appear on the cloth map as they should, but the rename should show up instantly. I haven't found any other way to see the new names without a reload.
Conquered players of each faction (Empire or Kingdom) don't display their status correctly once they have been eliminated from the game. The graph will show their population reduced to 0, but the other views (might, research, mana etc.) will have their bar stop at whatever the level was once they were killed. Shouldn't the enemy player's research drop to 0 once they've been killed?