How exactly attack/defence works in battle?

So, if one unit has attack 5, and another has defense 10, does it mean the following:

Attacker makes a roll 0 to 5 (or is it 1-5 ?)

Defender makes a roll 0 to 10 (or is it 1-10?)

Then defender value is subtracted from attacker value. If it is 0 or less, then it is a miss. If it is positive number, then it is a hit with the damage of that number.

Is it how it works?

Also at what point attack/defense benefits are accounted and how? There are 2 of them, one is on strategic map, another is on tactical map. Do they add together (additive percentage) or multiply (commutative percentage). Basically, if there is 25% defense bonus on strategic map and 25% defense bonus on tactical map, will it give you 50% ( = 25+25) or 56% ( = (1.25*1.25-1)*100% ) of defense increase?

2,630 views 3 replies
Reply #1 Top

So nobody knows or have any idea??

Reply #2 Top

The rolls are 0-x, not 1-x. The difference between the attack roll and the defense roll is the damage dealt. The UI still doesn't show this, but weapons and armor should have damage/resist types. Armor that's being attacked by a weapon that it's "good" against should get an automatic maximum roll. This is how it was described a month or so ago, but I admit that I haven't looked in the XMLs to see if the weapons/armor actually have these properties, since there's no mention of them anywhere in the game.

As to stacking bonuses, I assume not. I imagine the strategic map bonus is used for auto-resolve, to be more comparable to tactical battles.

Reply #3 Top

What would be nice is to see "rolls" and all factors in description of the battle, not just "damaged for x" as it is now. Like the folloing:

Spider attacks with roll 5 (out of 0-5) for the attack of 6.25 (25% terrain bonus). Solder defends with roll 3 (out of 0-8) for the defense of 2.25 (25% terrain penalty). Final damage 4 (6.25-4.25)