Development process
I would like to start from saying, that my name isn't Brad Wardell and I don't know how does the development system look like. We are now in mid of 1B beta (quite early one might say). From what I understand, after 1B finishes, the game will move on to 1C, then 1D, and so on. I could describe this process (as I fathom it):
- Frogboy announces what will be the next thing developers will be working at.
- A few people write Walls-Of-Text inspired by some previous game titles.
- More people write short comments, tearing the proposal apart.
- Devs read the topics.
- Devs decide what things are cool, and which should be implemented (in one way, or another) into the game.
- Commit.
- Build.
- Debug.
- Next stage.
What worries me, is the fact that players don't have much to say about the end product. I mean, we just send some suggestions/comments about game elements, that we even don't know how will look like in general. It's like telling someone to describe a house he would like to have. This poor person doesn't know where this house will be placef, how much money does he have, etc. In the end, the house (game) might look not as good as we would wish.
What I would like to see, is a system with 3 special phases, when players will be able to post their suggestions.
- Pre-implementation phase
As it is now. Before every crucial part, Frog Boy asks how we would like to see a particular part being implemented. - Post-implementation phase
New phase. During pre-implementation stage of new content, post-implementation of old (last) content can be discussed, so that we can give any comments regarding the complete sub-system. In other words: next part of beta will be battle. Now we post suggestions regarding that phase, but when the economic system will be finalized, we should be able to post our comments on this (I mean: you should listen :P). - Release phase
When all the sub-systems are implemented into the game, there should be be last beta stage. During it, only cosmetic suggestions can be made (other are scraped).
That's basically my idea of how could the development process look like, and please spare me comments "You nab, they are teh pros - they kn0w how to make gamez!". I mostly interested in dev's opinion about this matter.
Thank you for your attention.