Wasn’t I saying in that other thread (where I was almost ripped apart by fanbors) that a peer-to-peer mp model for a game like this was a big mistake and that it needed to be client/server? So now they’re changing it.
Day 6 Status Report
Hopefully mp - the core of the game - will get better now.
@ Kestrel [who said: "It’s a hybrid, no? Still p2p unless one person can’t connect and then they’ll switch over to a proxy server."]
Nope. Ignore what Brad is saying. He (not being the developer of the net code) probably doesn’t understand it. There is no “hybrid” in p2p versus client/server. It is an all or nothing situation. For them to come up with this “hybrid” of both, would be a matter of months, not days because being a multiplayer ‘centric game, the underlying game code would have been specifically tailormade for p2p.
My guess is that they’re leaving some parts (which?) in p2p.
However, unless they go full bore client/server - not an easy undertaking when you’re coming from p2p - it is going to keep having problems. But in the long run, everyone will get to live with it and in a matter of weeks, we’ll all forget this ever happened. At least until the next game.
If this game were not specifically multiplayer, it would be a different story. But even the single player is really multiplayer against bots. Pretty much.
As I already stated, the problems go way - way - beyond being unable to connect, pirates bringing down the network. I called it. Here we are less than four days later and they’re already talking about changing the multiplayer model.
Brad, plz defend urself.