Capital Build order
Well I'm just curious what others do as far as building their capital ships. Obviously it varies from one to the next, but what do you do?
1. first capital
2. second capital
3. third capital
4. dominant in the endgame fleet
Well I'm just curious what others do as far as building their capital ships. Obviously it varies from one to the next, but what do you do?
1. first capital
2. second capital
3. third capital
4. dominant in the endgame fleet
Well, after a year and numerous builds, things around here have changed... And as such, I'm brining this back, just to see the difference a year of updates has made...
I am also extending things so that well.. just look at the new template in the first post...
For my personal taste...
TEC
1. Kol
2. Dunov
3. Marza
4. Kol (they are by far the best against multiple enemies of any TEC ship.)
Advent
1. Progenator
2. Radiance
3. Halcyon
4. Hard question...
Vasari
1. Space Egg
2. Kortul Devastator
3. Something-or-other Desolator
4. The Desolator because of its ability to quickly damage planets and its missile swarm.
vasari
Egg
CArrier
I usually never get past 2 caps just because you should only build your second cap once your egg is lvl 6. the carrier gtives an advantage with strikecraft.
1. marza 2.marza 3.marza 4.badger..err marza
first choice could be everything,just study capship abilities and their effecienty when used with everything else...I once used dunov as first cap to colonize heavely guarded terran - it healed cobalts very nice.
Wow usually I go in this order
Wow ! major difference in a year..
For TEC :
1: Marza
2: Marza
3: Akkan
4: Never really get this far.. But a third Marza in training...
After you get two lvl 6 Marzas, you really don't need much else, except maybe a Third... Two really is the blade of your steamroller. Drop in, nuke enemy, raze planet, move on... I use carriers for cover ( fighters/bombers in a 3/1 split ), kodiaks as perimeter defense, hoshis as medics/dis-ablers. Carriers first, with Kodiaks and Hoshi's right behind. Carriers/Kodiaks/Hoshis hold position at jump point. Once most of the SC are gone, add Marzas, If the enemiy was stupid enough to charge my initial group, the Marzas nuke them all. If not, charge with caps and cruisers. Use the Akkan and 5 carriers with all bombers to clean up the system and colonize it, while the battle fleet moves on. Wash, rinse, repeat.
Space Egg of I win
Desolator (I like to get this leveled up so it's ready to really start pounding on early/mid game star bases and get level 6 ability as quick as possible for ultimate SB killer of doom)
Carrier (I get it about when carriers have been researched)
Battleship (Very late in the game I may get this but it doesn't make much of a difference by then, I do it mainly cause it looks cool
)
For TEC, I either get Akkan / Marza / Kol or Marza / Akkan / Kol. Sometimes I'll get a Sova or Dunov, but usually that team of three will be my primary caps throughout the game.
For Advent, Progen / Halcyon / Radiance all the way. I might swap radiance and halcyon depending on my situation, but otherwise this is pretty straightforward. If it goes late game and I'm bomber spamming, I bring out a Rapture for concentration.
For Vasari, the Evacuator goes without saying. If I need siege capabilities and drain planet isn't yet unlocked, I'll get myself a desolator. Sometimes I'll pick out a Kortul or Skirantra for general support. If I see a Marza at level 5, I'll get a marauder. Really I have no plan for capital ships as Vasari, nor do they really need one. Capital ships are support ships for them. Get 'em if you need 'em.
I almost always play as Vasari so:
1. Space Egg, for expansion. I usualy build it with 4 scouts and 4 Asailants as my fleet within the first 5 minutes
2. Carrier, for the repair cloud ability. I usualy build it after I get 2 fleet upgrades and level 6 Egg. This is usualy about an hour into the game on large maps and half an hour on small maps
3. Never get this far because I find cap ships to be little more than $3000 targets late game. Sometimes Ill get a Marauder exclusively for the ability that makes your ships faster but I would rather put the money into starbases that can defend my planet and attack enemy planets. Advent are an exception because their cap ships have powerful suport abilitys that greatly benifit the fleet.
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