Strategy/tactical thought
...as the idea is usable in both categories
from
Sins Forums
Hi guys;
Very recently I read a post on here concerning ETA's on movement orders, similar to the Supreme Commander setup. I was wondering whether it would be possible in an update (as it is probably to hard to do so close to the release date, but I wouldn't know)to add the co-ordinated attack idea, wherein one can order two different groups to attack the same target and arrive at the same time.
However, I found that in Supreme Commander it was difficult to use this function to attack, say, two different sides of a base simultaneously, seeing that the function only worked on single targets.
Perhaps a more general, "co-ordinated movement" function could be implemented to facilitate, say, simultaneous arrival of two task forces from different directions into a gravity well, or, tactically, to fudge a quick pincer movement in-battle, etc. etc. Like I said, this would perhaps be better in an update or even a mod.
As a quick example, consider two groups arriving at a gravity well; once there, you could tell the one to go "west" of the planet, shift-click (or whatever) on its destination to activate the function, and tell the other to go "east", such that the game automatically programs the same ETA on both destinations.
Just a note; I haven't played the game at all, so I don't know whether I'm way off with this or not
Thanks for having the patience to read this!
What do you think?
Very recently I read a post on here concerning ETA's on movement orders, similar to the Supreme Commander setup. I was wondering whether it would be possible in an update (as it is probably to hard to do so close to the release date, but I wouldn't know)to add the co-ordinated attack idea, wherein one can order two different groups to attack the same target and arrive at the same time.
However, I found that in Supreme Commander it was difficult to use this function to attack, say, two different sides of a base simultaneously, seeing that the function only worked on single targets.
Perhaps a more general, "co-ordinated movement" function could be implemented to facilitate, say, simultaneous arrival of two task forces from different directions into a gravity well, or, tactically, to fudge a quick pincer movement in-battle, etc. etc. Like I said, this would perhaps be better in an update or even a mod.
As a quick example, consider two groups arriving at a gravity well; once there, you could tell the one to go "west" of the planet, shift-click (or whatever) on its destination to activate the function, and tell the other to go "east", such that the game automatically programs the same ETA on both destinations.
Just a note; I haven't played the game at all, so I don't know whether I'm way off with this or not
Thanks for having the patience to read this!
What do you think?
I don't like clickfests, I like intelligence - if the ability to manage units in battle in an intelligent manner is what is required, I support it wholeheartedly. If those units are programmed (as it seems to be in this game... yes!) to behave intelligently, that's even better - i like to think of myself then as the general (obviously at the strategic level) making the major decisions with lieutenants under me (characterized by the A.I. in the units) making tactical decisions.