Dread Lords - bug or combat mechanic?
from
GalCiv2 Forums
I've recently gotten the game and have played through the DL campaign and am in the middle of the DA campaign.
In the scenario - Return of the Dread Lords I need to capture a planet from the Dread Lords for victory. I'm finding it's effectively impossible to destroy a lone Dread Lord ship. I have a few full fleets (25 logistics) of tiny, small, medium ships and a few large ships touting Phasors & Psionic Beams (well over 100+ fleet attack). The weapons from my ships will never bring the last remaining ship in a fleet of Dread Lord ships to less than 1 hit point. My first fleet would bring a ship down to 1 hit point while destroying my entire fleet. My next fleet attacking that same ship that same turn would find the DL ship regained 4-8 hit points and would never go below 1 hp. That same DL ship would regain 4-8 hps between every battle and it would destroy fleet after fleet of my attacking ships.
Is this a bug or is there something I'm missing? This isn't the "tie-breaker" rule for ship combat is it? It seems silly that even a DL ship with just a few hit points would survive being attacked by a fleet with well over 100 attack and still survive.
That's just silly. Do I really have to push TURN, waiting for the tech to build a fleet big enough to send wave after wave of ships to clog the Dread Lord ship's Dread Cannons with ship wreckage before my fleet is allowed to inflict 5-9 points of damage?
In the scenario - Return of the Dread Lords I need to capture a planet from the Dread Lords for victory. I'm finding it's effectively impossible to destroy a lone Dread Lord ship. I have a few full fleets (25 logistics) of tiny, small, medium ships and a few large ships touting Phasors & Psionic Beams (well over 100+ fleet attack). The weapons from my ships will never bring the last remaining ship in a fleet of Dread Lord ships to less than 1 hit point. My first fleet would bring a ship down to 1 hit point while destroying my entire fleet. My next fleet attacking that same ship that same turn would find the DL ship regained 4-8 hit points and would never go below 1 hp. That same DL ship would regain 4-8 hps between every battle and it would destroy fleet after fleet of my attacking ships.
Is this a bug or is there something I'm missing? This isn't the "tie-breaker" rule for ship combat is it? It seems silly that even a DL ship with just a few hit points would survive being attacked by a fleet with well over 100 attack and still survive.
That's just silly. Do I really have to push TURN, waiting for the tech to build a fleet big enough to send wave after wave of ships to clog the Dread Lord ship's Dread Cannons with ship wreckage before my fleet is allowed to inflict 5-9 points of damage?