It is more difficult to play on tiny-medium maps

It is more difficult to play on tiny-medium maps

After a while playing, I confess, that you get more successfull if you choose huge or even gigantic maps. I found that on tiny and small maps everything goes pretty too fast and you often run out of time, but on a huge or a gigantic map you can quicker recover after or during a punch of wars.
On bigger maps fleets are taking obviously more time to reach you and this is a great advantage. Time is the best thing you can get in a messy galaxy, techs are rather reporting when you need them and planets are finishing more easily ships in orbits by the time the AI sends its troops.
I also noticed, that on such maps it is more difficult for the AI to organise and to invade. Wars are less lethal, while I often encountered situations when the AIs declared war upon each other and by the time one of them is weakened and more likely to be conquered they suddenly make peace…

Did you experience the same?
7,322 views 11 replies
Reply #1 Top
Yep. I think the devs validated their software on small maps, and then did scalability testing on the larger maps (to test memory, performance, etc.). The AI for large maps was probably not validated extensively. Takes a long time.
Reply #2 Top
yea (gigantic map) i would have to agree that the human empire an AI declares war on, can be vastly different by the time their ships arrive at his/her planets.
Reply #3 Top
Yes and no.

Certainly smaller maps are different. When I first started playing smaller maps in the Metaverse League after exclusively playing gigantic galaxies for over a year, I did find the games more challenging. However, I'm pretty sure that it's mostly a matter of being used to the gigantic game style and trying to apply some things from those games that don't work as well on smaller games. I'm sure if the experience were reversed I would have had similar difficulties.

After a bit more experience with the shorter game I've found I've adjusted to the differences fairly well. The biggest difference that I've found is that it's far more difficult to use specialized planets when there are far fewer of them to go around. I also think that there is perhaps a bigger premium on having a good colony rush on the smaller galaxy than on the larger galaxy. On a large galaxy you can make a trade off between fewer but more developed planets versus more but less developed planets. In a smaller galaxy if you are out rushed by the AI you are in a difficult position. Not insurmountable but certainly more difficult.
Reply #4 Top
I agree with Mumblefratz. I think it depends on your gaming style and what you're used to.

Small maps are dead center of my comfort zone. I had been playing them almost exclusively until the league faced me off with the medium map. It was difficult at first, but I adapted. I think it was because of the difficulties that Mumble mentioned, abeit in reverse.

I recently finished a large map and found that it wasn't much harder after dealing with the medium one. Still, I found it harder than the small maps that I'm used to.

For me, I think it's the relative isolation that larger maps bring. My playing style mostly relies on meeting the AIs quickly, trading with them and then taking them out militarily with much of their own hardware. That's harder on a larger map because on suicidal, the AI can build up so much more before I meet many of them.

I also rely heavily on the AI's military to assist me in the early wars. That's easier to do on smaller maps while the borders are so fluid and wars can be bought for a song.
Reply #5 Top
So here are two examples coming from opposite side of the size range that indicate that being forced to play "random" games in the Metaverse League has improved someones overall play. That plus some exposure to different styles of play and help from team mates is part of the goal of the Metaverse League.

The Metaverse League is open to all levels of players and dedicated to the idea that everyone can benefit from a little friendly competition.

We have monthly games that are limited to medium galaxies and below so there's not a huge time commitment required. Anyone interested could simply make a post to any of the following threads and be assured of getting a positive response.

"The Metaverse League"

"The Metaverse League" Player sign up & Roster

MV League Round 2

The first link is the official thread of the Metaverse League and is stickyed in the Metaverse forum. I suppose the Player sign up & Roster thread is technically the thread to post membership requests to and the MV League Round 2 thread is probably the most current MV League thread. In any case as I said posting to any of these should get you noticed and on a team in time for next month's game.

I encourage all that want to improve your game to join us.
Reply #6 Top
Oh DO join the battle of all battles

Talking about colony rush: On smaller maps, speed is less important at the bginning - you can just buy a colony rush for up to medium maps - on tiny maps you can even leave out the colony rush completely and go for a troup transport rush (just tried this out myself)- using all your funds on a research blitz).

I can only recommend the League - it stimulates your curiosity and you don't have to be a big boy like Motti or Mumble to join - they even let ranting old fools like me play in it - it's more about exüploring the game than about gold medals
Reply #7 Top
Smaller maps IMO are certainly more enjoyable. The game comes to a conclusion within a day if you play alot in that day. I would hate to play gigantic maps. Conquest can get tedious enough as it is. I do enjoy being able to have the game conclude quicker for some reason.
Reply #8 Top
Smaller maps IMO are certainly more enjoyable. The game comes to a conclusion within a day if you play alot in that day. I would hate to play gigantic maps. Conquest can get tedious enough as it is. I do enjoy being able to have the game conclude quicker for some reason.


I find smaller maps dissapointing! because just when i start to get my act together and just when my fleets finally start dominating, the AI flops over and drops dead so quick, i'm like "what the,,,, i was just getting started??". Bah humbug to small maps!

You need at least a large map for the AI to be able to rally against you and keep challenging you once you begin dominating the game.
Reply #9 Top
I generally agree on all points above, but mostly with:

Yep. I think the devs validated their software on small maps, and then did scalability testing on the larger maps (to test memory, performance, etc.). The AI for large maps was probably not validated extensively. Takes a long time.


The biggest reasons being:
1) Ship speed. Face it, the AI still doesn't build "fast" ships. Not even avg speed in my book. This makes the AI terribly slow on larger galaxies.
2) trade doesn't work worth beans on larger galaxies with lots of planets, and yet the AI uses a lot of resources there.
3) The colony rush can go on for a long time on a larger galaxy. This often seems to drag the AIs down.
4) Anomolies. A human will build more survey ships and keep thier economy going, where as the AIs rely on a single survey ship.
5) The AIs may not switch into resource grab mode fast enough, allowing you to gobble up the key resources on a larger map. (while they fight over class 3 planets)

However, I don't like the smaller maps. My favorite part of the game is the colony rush, and the transition to mid game. That just ends way too fast on a smaller map. Large is about as small as I'll play.

Reply #10 Top

One thing is sure: on larger maps the game offers more challenges, it is somehow more real and you have more time to even changing strategies. On tiny and small maps I often had to leave a game as the proportions can quickly get out of balance (Dregins takin' out the Torians and are quickly in possesion of 6 planets by then, while the rest owns 2 to 3...sorry but there is almost no chance left...).

Lately, on a large map I had one of my best (emotional) games so far and I really enjoyed it having had ups and downs till victory.



Reply #11 Top
To each his own.

I like "large" maps but I find that for me the larger the map, the easier it is to win, and more likely it is that I'll follow the same "script" to success.

I've been trying medium maps lately and they seem more suited to the AI style and ability.