YES! I have always hated the wormholes in GalCiv2, they are totally useless, I have my survey ships steer clear of them. Permanent wormholes would be an excellent addition to GalCiv2, in fact just get rid of the unstable ones altogether. I posted this idea myself in an old thread, glad to see that this thread is up.
They would take up about a 3x3 area and ships could be almost instantly teleported between the two ends of a wormhole.
I don't think it would be necessary to have them take up a 3x3 space , just 1 space would be best.
Although, I think that you should have to wait a week (apon sending a ship in the wormhole) for it to appear on the other side. That way enemies can shoot something special, like a super gun, down the wormhole to blow up whatevers inside, sounds a lot like colony wars.
I don't like this idea. One could just park ships on the other end to blow up whatever comes out, having a supergun to destroy whatever is inside would totally negate the usefulness of a wormhole, and people would end up just paying money for a gun that is never going to be used because no one will bother with the wormhole after that point.
Anyway, each ship would also need a special module to use a wormhole.
Charging damage to a ship that lacked a 'surf wormhole' module would
limit wormhole use.
I like this idea, though I think charging damage is overly elaborate. Just don't allow use at all without one. And make it small, a size comparable to support modules. In fact, this sort of technology would probably be most comparable to the support technologies, the tech for wormhole capacity could branch off of it (or just be included in it).
Also the wormhole ends could actually drift thru space like hurricanes, making
their use opportunistic.
This is something I was thinking of too. Maybe each wormhole would have a certain "stability" level. This would determine the frequency of the ends moving and how far it moved with each jump. Maybe you could even add risk; with really low stability there is a probability of a ship simply not emerging from the other end when it entered.
ok im goin out on a lim here but what about capturing wormholes so to say like stargates or be able to acces them like in star trek deep space nine (never got to liking the show but oh well) so what do you guys think....
While I don't think that actually building some sort of structure over the wormhole itself is a good idea, military capture and control of a wormhole would obviously be very desirable. I am going to voice a different way to implement this (sorry for hijacking your thread). There should be an option where one can set up "militarized zones" in space. Basically, one would set some sort of boundary where you declare that it is 'an act of war' for other races to enter. Setting up these sort of zones would decrease relations with other civs, particularly if said zones are near or in their sphere of influence, as it is openly militaristic, but the AI would avoid these zones (based on your military strength; if your military is laughable compared to theirs, or you simply can't feasibly defend a zone because your ships are too far away, they wouldn't care if they were violating 'your space'). This sort of option could be used in many ways, from guarding wormholes to setting up buffer zones around important planets to even 'claiming' uncolonized worlds to ward off other civs' colony ships. Again, if you couldn't defend these zones other civs wouldn't care if you claimed space, but if you had defenses they would avoid these places. You could even set up some sort of toll for other civs to go through these zones. Thoughts?