Early Economy Strategy

Some Help Please

Ok people, i need some help. I am having serious trouble with my early economy.
I'm talking about the latest DA version.
I can get an economy started no problem, but even on touch or crippling i cant come even close to most AI's. in DL i used to be able to always be around the top to, but now i am always at the bottom, now i know on crippling the AI gets a bonus but even without the bonus they would be ahead of me. My question is how do you guys handle this, specially the once who play on suicidal.
How to you play the first lets say 40 turns of the game, were do you spend your first 5K money on + whatever little income you have.
How do you get a good economy while still having a good ammount of planets.

Tnx
5,742 views 7 replies
Reply #1 Top
nobody?
Reply #2 Top
in short..
be torian and 100% production on research and focus on social/military is how i can compete with AI on sucidal
Reply #3 Top
mmm, cant really do anything with that
Reply #4 Top
There are really a lot of posts on this issue. Search for "economy" and you'll get them. Most of them are worth to read. Several tips I found were excellent are:

- do not build all your planets full with improvements at once
- build a lot of economy structures in the beginning, especially on planets with large populations or the potential to reach and sustain high populations
- focus on economy and morale techs in the beginning
- do not speed buy a lot of colony ships, only the first couple of factories on your home world
- choose a lot of morale/economy/population growth race picks before you start the game
- go on treasure hunt and get those astroids with free money.
- do not upgrade the factories to soon as they are not that efficient.
- get those mineral resources (especially morale and economy ones)

I hope these help and the ones you find in this forum.


Reply #5 Top
FIRST AND FOREMOST DON'T COMPARE your economy to the AI.
Most of the lines on that graph mean squat unless you a playing metaverse.
However if you want to get an idea of how you are doing, it is actually the population curve which is the best indicator.

GJDriessen basically got it right.

Don't grab too many colonies too fast.
Grow your population as fast as possible.
Build nearly all economic improvements in the beginning.
Get some morale and econ techs.
Don't rush buy too much. I try not to rush buy more than 2K-3K worth. The buffer of 5K is their for a reason, don't think it is a bottomless pit.

Just so you know my advice is sound, I am about to win on suicidal, Huge galaxy, 9 Majors, no minors.

Look at Wyndstars posts also. He is who I learned from.
Reply #6 Top
be Torian and 100% production on research and focus on social/military is how i can compete with AI on suicidal

There are two strategies to maximizing the output from factories or labs. If you build both factories or labs, you can't fully fund both, so instead only build factories or labs.
(1) build only labs, set global and research spending to 100%, and on planets set the focus to either military or social
Adv: Labs produced more than factories at the same level.
Tech Capital gives a 100% bonus vs. the Manu Capital's 33%.
Other planetary improvements provide research bonuses.
R. Galactic resources provide a research bonus, no resources boost manufacturing.
Disadv: Can't produce all three military, social, and research on a planet, only two at the most.
(2) build only factories, set global spending to 100%, set military/social totaling 100% (research to 0%), and on planets set the focus to research.
Adv: Can produce all three military, social, and research on a planet.
Disadv: See the advantages of the all labs strategy.

Both of these strategies will boost your output but also your spending, so you need to master making money in GalCivII as well. You want to grow your population quickly by keeping morale at 100% until your population reaches its max. Choose the super breeder ability or the 40% population growth race bonus! Research economic and morale techs and grab as many economic and morale resources as you can.
Reply #7 Top
In the beginning, it's not the economy that is the most important (as long as you don't go bankrupt). It's production, production, production. Usually I start out behind in the economy (later I catch up), but my production is much higher than the AIs. Of course you need the techs, but I am usually behind there too. Often the AI researches techs that they don't need.

If your production outranks the opponents, eventually you will have more ships and troops to toast them.