Economy help In GC2 & Dark Avatar
Economics 101
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GalCiv2 Forums
The economy is kicking my butt right now, and as I listen to new friends& family members that just purchased the game - it's apparent the economy is the single toughest thing for them to handle in the game. I've read many different economy threads, and it seems I'm not always seeing some of the things other people are. So, please post questions and/or suggestions here so we can get kind of a semi all-inclusive thread on all things ECONOMIC.
Here's a couple of questions I have (tough difficulty level).
* In the planet screen, where does that spending figure come from?
* People have talked about "not building ships in the starport so more resources go towards income". However, whether I'm building a ship or not, I see no net change in the costs associated with that planet.
* If you end up in deficit spending hell - are forced to reduce your production to 10% or less... How can you get yourself out, if you can't build markets, banks... (say trade is not an option)?
* If you take out tech trading, trade, and anamolies for extra cash... is the game 'nere impossible to come out ahead economically if war is inevitable?
* Anyone ever play their entire games with the research, military, and social sliders all at 33%?
*Does it matter what planets your trade routes are intitiated from? For example, say you have a planet that is maxed out for research vs. one that is maxed out for economics (banks and market centers etc). Will you gain more trade revenue for the econ planet?
* Do you get less trade revenue if you have multiple trade routes going to the same planet... or originating from the same planet?
Here's a couple of questions I have (tough difficulty level).
* In the planet screen, where does that spending figure come from?
* People have talked about "not building ships in the starport so more resources go towards income". However, whether I'm building a ship or not, I see no net change in the costs associated with that planet.
* If you end up in deficit spending hell - are forced to reduce your production to 10% or less... How can you get yourself out, if you can't build markets, banks... (say trade is not an option)?
* If you take out tech trading, trade, and anamolies for extra cash... is the game 'nere impossible to come out ahead economically if war is inevitable?
* Anyone ever play their entire games with the research, military, and social sliders all at 33%?
*Does it matter what planets your trade routes are intitiated from? For example, say you have a planet that is maxed out for research vs. one that is maxed out for economics (banks and market centers etc). Will you gain more trade revenue for the econ planet?
* Do you get less trade revenue if you have multiple trade routes going to the same planet... or originating from the same planet?
)

