A few more complex questions from a NOOB
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GalCiv2 Forums
Hi I just bought the game recently and still pretty noob about it. I am about to beat it on masochistic but I came so close to losing I think I need a leg up if I am going to go on more difficult levels. I have a few questions that I could not find in other sources on the website (basically looked through wiki and forums for about 1 month now). I was wondering if I could get some answers here? Thanks for the replies in advance and here come the questions:
1. If your empire is completely connected (maybe "overlapping" is the right word here) by your area of influence does it give your any advantage over having your empire more scattered (not completely connected by influence overlapping)?
2. Do military resources increase your ship’s strength that travel outside your area of influence?
3. What all can espionage due? Reveal information? Steal tech? Sabotage buildings/ships? And on the same note, can it get you in trouble diplomatically?
4. What do the bravery and creative race picks really do? I know that bravery makes your ground troops better but how? Is it just a flat modifier on top of your soldering skill or does it modify your soldering base skill? As for creative, what breakthroughs would I not normally be able to make without this. Does it just randomly finish researching a tech if it still had say 10 turns to go? And if so does it have a diminishing chance to finish a tech immediately if it takes longer to research (IE is 5 turns left more likely to finish instantly than 20 turns left)?
5. Are their really differences in the number of research points required to reach the end of each weapons and defense stage (IE do all the laser tech stages add up to 50,000 research points and do all the missile tech stages add up to 50,000 points)?
6. What are the real differences between the weapons paths? I have gotten the impression that lasers cost more to produce on a ship but have a smaller size. While missiles are cheaper to produce but take up more space. Am I right?
7. How do you win by alliance? I don’t see alliance as an option in the diplomatic screen. Do you just have to get the other races to really like you (IE far into the green) before you can alliance or do they have to offer?
8. When you choose the race bonus that increases your research say by +20%, is that 20% added to each individual planet? If not, do you still pay 1BC to produce each of the 20% bonus research points?
1. If your empire is completely connected (maybe "overlapping" is the right word here) by your area of influence does it give your any advantage over having your empire more scattered (not completely connected by influence overlapping)?
2. Do military resources increase your ship’s strength that travel outside your area of influence?
3. What all can espionage due? Reveal information? Steal tech? Sabotage buildings/ships? And on the same note, can it get you in trouble diplomatically?
4. What do the bravery and creative race picks really do? I know that bravery makes your ground troops better but how? Is it just a flat modifier on top of your soldering skill or does it modify your soldering base skill? As for creative, what breakthroughs would I not normally be able to make without this. Does it just randomly finish researching a tech if it still had say 10 turns to go? And if so does it have a diminishing chance to finish a tech immediately if it takes longer to research (IE is 5 turns left more likely to finish instantly than 20 turns left)?
5. Are their really differences in the number of research points required to reach the end of each weapons and defense stage (IE do all the laser tech stages add up to 50,000 research points and do all the missile tech stages add up to 50,000 points)?
6. What are the real differences between the weapons paths? I have gotten the impression that lasers cost more to produce on a ship but have a smaller size. While missiles are cheaper to produce but take up more space. Am I right?
7. How do you win by alliance? I don’t see alliance as an option in the diplomatic screen. Do you just have to get the other races to really like you (IE far into the green) before you can alliance or do they have to offer?
8. When you choose the race bonus that increases your research say by +20%, is that 20% added to each individual planet? If not, do you still pay 1BC to produce each of the 20% bonus research points?