Enchancing combat without introducing tactical combat
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GalCiv2 Forums
To my dissapointment the Dark Avatar expansion does almost nothing to enchance the rather weak combat part of this game even though there are many things they could introduce to make combat more exciting and fun than it currently is without adding tactical combat.
Here are my few suggestions for this:
Hero characters
I dont know how many here have played Lord of Magic, its a very old fantasy strategy game which had heroes to enchance your armies. I think something similar could work quite well in GC II. What would happen is that from time to time named "heroes" would approach you and at a monthly fee would offer their services. Those services should be mainly combat related like boosting any fleet that it is part of but they could also have empire wide bonuses like bonus to diplomacy, economy and espionage. Ofcourse to use the bonus they give in combat they have to actually be part of combat and as such could risk dying and since they are unique, once they are gone they could never come back again so you have to plan carefully of when using them.
Turret tracking speed vs ship signature
As it is now there is little point of having small ships once you get the bigger, more powerful variants so why not introduce the concept of tracking speed. The bigger the ship the largers its ship signature would be and the lower tracking speed. Smaller ships would then be harder to hit by the biggest ships making it neccesary to have a healthy mix of small and big ships to counter your enemies smaller ships. It would be kinda like in the original Star Wars where they set out to destroy the death star and the death star couldnt hit the small rebel fighters.
Weapon range
Every time a new weapon is researched you will have two variants of the weapon. One with shorter range but more powerful and one which is long range but less powerful. One could then have the ships with long range weapons at the back out of range of ships with low range. For this to work the space which combat occurs must be increased and another feature needs to be implemented....
Formations
Before the battle you have the option of setting a formation. Like putting your vulnerable transports or ships with long range weapons at the back along with heroes perhaps.
Starbases
I think most veteran players aggree that starbases arent really worth building since they take a long time to build properly and even then they are relatively weak compared to even one of the bigger ships that you have at later stages of the game. They also arent very useful since the only thing they ever can protect are resources. So my suggestions to making them more useful are:
Everytime a battle occurs within its sphere of unfluence then the starbase will be present in that battle. If you have more than one starbase in that area the one which is more powerful will be present. Also add more hps to it so it can properly defend itself. Also if a starbase is attacked directly then the largest fleet within its sphere of influence would be present at that battle. This means ofcourse that an armed starbase within close range of a non ally would be detrimental to the diplomatic relations between the two.
Add a training module to starbases. A training module will cost quite alot to build and have a montlhly cost but if you do build one (only one is allowed for each empire) then it would slowly train any units within its sphere of influence. This would introduce a strategic element to the game since there are only one of these you and they are rather expensive you wont want them too close to your borders because of risk of them being destroyed but then on the other hand you want them close enough so you can use their bonuses.
The third "enchancment" is maybe a bit controversal since it is a nerf but I think it could add a twist to the game. The suggestion is to reduce the range of all ships by a significant percentage maybe even 50 %. This would force you to build starbases so you can reach colonies that are far away and in effect you would then have a supply line to defend in the event of war. This would be rather interesting I think because then an offensive campaign wouldnt then just be about building tons of ships and zerging your enemy but you also have to think about maintaining your supply line.
This what I got so far. What you guys think?
Here are my few suggestions for this:
Hero characters
I dont know how many here have played Lord of Magic, its a very old fantasy strategy game which had heroes to enchance your armies. I think something similar could work quite well in GC II. What would happen is that from time to time named "heroes" would approach you and at a monthly fee would offer their services. Those services should be mainly combat related like boosting any fleet that it is part of but they could also have empire wide bonuses like bonus to diplomacy, economy and espionage. Ofcourse to use the bonus they give in combat they have to actually be part of combat and as such could risk dying and since they are unique, once they are gone they could never come back again so you have to plan carefully of when using them.
Turret tracking speed vs ship signature
As it is now there is little point of having small ships once you get the bigger, more powerful variants so why not introduce the concept of tracking speed. The bigger the ship the largers its ship signature would be and the lower tracking speed. Smaller ships would then be harder to hit by the biggest ships making it neccesary to have a healthy mix of small and big ships to counter your enemies smaller ships. It would be kinda like in the original Star Wars where they set out to destroy the death star and the death star couldnt hit the small rebel fighters.
Weapon range
Every time a new weapon is researched you will have two variants of the weapon. One with shorter range but more powerful and one which is long range but less powerful. One could then have the ships with long range weapons at the back out of range of ships with low range. For this to work the space which combat occurs must be increased and another feature needs to be implemented....
Formations
Before the battle you have the option of setting a formation. Like putting your vulnerable transports or ships with long range weapons at the back along with heroes perhaps.
Starbases
I think most veteran players aggree that starbases arent really worth building since they take a long time to build properly and even then they are relatively weak compared to even one of the bigger ships that you have at later stages of the game. They also arent very useful since the only thing they ever can protect are resources. So my suggestions to making them more useful are:
Everytime a battle occurs within its sphere of unfluence then the starbase will be present in that battle. If you have more than one starbase in that area the one which is more powerful will be present. Also add more hps to it so it can properly defend itself. Also if a starbase is attacked directly then the largest fleet within its sphere of influence would be present at that battle. This means ofcourse that an armed starbase within close range of a non ally would be detrimental to the diplomatic relations between the two.
Add a training module to starbases. A training module will cost quite alot to build and have a montlhly cost but if you do build one (only one is allowed for each empire) then it would slowly train any units within its sphere of influence. This would introduce a strategic element to the game since there are only one of these you and they are rather expensive you wont want them too close to your borders because of risk of them being destroyed but then on the other hand you want them close enough so you can use their bonuses.
The third "enchancment" is maybe a bit controversal since it is a nerf but I think it could add a twist to the game. The suggestion is to reduce the range of all ships by a significant percentage maybe even 50 %. This would force you to build starbases so you can reach colonies that are far away and in effect you would then have a supply line to defend in the event of war. This would be rather interesting I think because then an offensive campaign wouldnt then just be about building tons of ships and zerging your enemy but you also have to think about maintaining your supply line.
This what I got so far. What you guys think?

He was simply outdated. 