Logistics Module

Can it be done on ships?

Is it possible to add a ship module (like the trade or constructor module) which could be added to ships to increase the amount of logistics you have to play with to create a fleet?

If that can be done, it would be a great way of allowing for flagships, which have most of their space taken up with the logistics module, allowing it to 'lead' a fleet that's larger than you could otherwise make.
9,198 views 8 replies
Reply #1 Top
This cannot be modded in, but feel free to suggest it to the devs in the Ideas forum.
Reply #2 Top
What that not be a great feature for military starbase.
A Commando Center line, which increases your logistic in the area of the starbase...
Reply #3 Top
yup, such a hypothetical module should project its bonus points from the Flagship onto the other ships as well (i.e. range). Perhaps in some later incarnation of the game..
Reply #4 Top
you could do even better thing, you can make a fleet of 12 thiny ships and then to upgrade them all into avatars and to get 12 avaters in one fleet!
Reply #5 Top
you could do even better thing, you can make a fleet of 12 thiny ships and then to upgrade them all into avatars and to get 12 avaters in one fleet!


You can only upgrade between hulls of the same size. Once a tiny hull, always a tiny hull.
Reply #6 Top
ops, you are right, I mean you can try it on constructors or colony ships,
and kryo, in the library, how can you get 4 stars mod and higher?
Reply #7 Top
Thats why theres no upgrading the TAS explorer with weapons til Medium Scale Building

Monc34
Reply #8 Top
and kryo, in the library, how can you get 4 stars mod and higher?


Only moderators can set a rating, and since I generally just check that the mod works (not play it), I don't rate them.