Not sure if some of these are on the to-do list or not, or maybe even already implemented, but here are some things I would like to see:
- Dynamic AI. AI that reacts to the circumstances and changes its style of play. When its getting its butt kicked, id like to see the AI take a defensive stance.
- Reasonable dimplomacy. Why declare war on a race that you have never spoken to, one that has no military what so ever, and one that has not hurt you in any way? In my last game I had 5 races declare war on me out of the blue, for no apparent reason, even before I built my first military ship.
- Anomalies that come and go. I dont want the start of each game to be a mad rush to find all the anomolies before they are gone. Id like to see them appear for a short time and then disapear, so throughout the whole game there are chances to find these.
- Weapons that can attack from more than just point blank range. Id like to be able to, towards the later stages of the game, be able to attack targets from 2 squares away for example.