v1.33 brings improvements to the AI, more sound effects for the Advent, and a much-requested save system enhancement
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This month, the development team for Sins of a Solar Empire II has released version 1.33, a smaller update that brings a few key enhancements to the game. While the changes may not be revolutionary, they address community feedback and focus on improving the overall gameplay experience.
One of the most notable features in this update is the revamped save game system. Starting with the January patch, players will no longer face save invalidation with each update, allowing them to continue their campaigns without interruption. However, it's important to note that replays will still be incompatible across different versions.
In gameplay adjustments, a new fleet supply scaler has been added, enabling players to increase the maximum fleet supply in their games for greater strategic flexibility.
The update also includes several bug fixes and quality-of-life improvements. The exotics tutorial has been updated for consistency with recent balance changes, and a softlock issue in the research tutorial has been resolved. Additionally, sound options have been properly relocated to the Sound settings menu, and missing characters in the Simplified Chinese font have been corrected.
Visual enhancements include updated explosions for asteroids and moons, contributing to a more polished aesthetic experience.
AI improvements are also a highlight of this update. The AI has been adjusted to better defend its homeworld and prioritize colonizing nearby planets before targeting more distant ones. Furthermore, the AI's evaluation of threats has been refined, allowing it to contest central map areas more effectively.
On the audio front, the update increases the maximum number of playable sounds, improving overall audio quality and reducing clipping issues. Advent players will benefit from several new sound effects that add depth to their gameplay.
While version 1.33 may not feature major changes, the improvements in AI behavior, save game functionality, and audio quality are welcome enhancements for Sins of a Solar Empire II players. As the game continues to evolve, the developers remain responsive to player feedback, setting the stage for future updates.


v1.33 Changelog
Release Status: *** RELEASED ***
This month’s patch is fairly modest, but contains some improvements to the AI, more sound effects for Advent, and a much-requested save system enhancement. No longer will save games be invalidated on every update; you will be able to continue games in progress starting with the January (v1.32) patch onwards.
Version 1.33 Change Log
Save Games
Gameplay
Bug Fixes
Fixed exotics tutorial to reflect recent balance changes.
Fixed softlock in research tutorial caused by exotics updates.
Fixed erroneous assert for mod.io.
UI
VFX
AI
Updated AI so it should now better defend its homeworld if Homeworld victory is enabled.
Updated AI so it should now colonize planets closer to its homeworld before trying to grab ones further away.
Updated how the AI considers enemies based on their homeworld distance and have them ignore NPCs in the calculation. This should make the AI contest the center of maps much more.
Audio