TL;DR: Suggestion for a new early-mid game Planet Item for Advent that would convert all Metal produced by a Volcanic (and perhaps Ferrous) planet into some % of Crystal, so that early/mid-game Advent can balance a complete lack of Ice/Crystal planets when they have too many Volcanic/Ferrous planets - especially on the smallest RNGenerated Maps where a lack of accessible Ice/crystal planets seems common.
The suggestion specifically comes from my experience playing as Advent on the 1v1 (smallest) RNGenerated maps when the chaotic randomly generated map/universe would have only 1 Ice/Crystal Planet and it would be utterly inaccessible to me (such as it being right next to the enemy starting Homeworld).
This resulted in my entire Crystal income being limited to the very low yield of random Asteroids & their Crystal Extractors, as well as the tiny bonus of crystal provided by the Advent culture research (which is a costly research investment).
I commonly had access to two Volcanic planets and a Ferrous planet for a lot of Metal, but due to the harsh Market costs and constant market crashes it is not viable for them to be my main permanent source of Crystal in the early/mid game (via trading).
Since the entire Advent faction is so utterly dependent on Crystal it feels that their current balancing design assumes that they will have access to at least one or two rich Ice/Crystal planets.
But the 1v1 Map RNGeneration does not seem to take that into account and will create maps that do not actually provide enough Ice/Crystal planets for the Advent to realistically utilize to develop their early & mid game.
Thanks for making this great game!