going to try to make the Q&A if i can, but might not be able to so i wanted to throw my question up here instead...
What types of combat changes do you plan on making in future updates? including but not limited to: ship roles, targeting (small ships still seem to have an unnatural advantage here with no "trample" damage), weapons, defenses, accuracy, dodge, range, and/or changing the 1ship produced per turn per shipyard factor? what can the gal civ community have to look forward to in terms of new combat options?