Some of the techs have some huge turns to achieve. For example, Large Scale Construction took almost 50 turns, and some lazy minor then asked me for it because he's "in dire times". This angered me so I declared war on the beggar. Okay, not really; I just told him "no". But I digress...
Has the balance been broken for research, or is this just changes I have to get used to?
I'm still struggling with the best way to have a strong research for my civilization. The best I seem to be able to do is have only a half-dozen somewhat strong research planets, or else I end up running a deficit budget, have low approval levels, or use too many citizens for science and don't have enough for workers, engineers, or administrators.
I'm trying to avoid overworking my researchers so they don't retire or die on me.