== Opt-in Updated 5/19 ==
= Balance/Gameplay =
+ New ship design method that lets us see how many ship designs are in the library.
+ Improved AI conquest strategies
+ Slight balance tweak to opposing culture affect.
+ Mild balance pass on the weightings of faction power.
+ AI is even more chatty
+ "Hot Springs moved to require Planetology (for frog races)
+ Hot Springs benefit increased from 3 to 2.
+ Increased AI's guts by 25%.
+ The AI will have a harder time stealing techs from you if you have counter agents (e.g. unassigned agents).
+ The AI no longer tries to bribe you to pick on minor factions.
+ AI will no longer trade ships away for almost nothing
= Bugs =
+ Numerous fixes/updates to the new master tech tree
+ Fixes for multiple MP desyncs
+ Precursor Anomaly and Lost World Colonization events work again
+ Adjusted the Espionage screen to clarify that unassigned agents lower the chance the AI can steal techs from you
+ Resource upgrades improvements are no longer flagged as one per planet.
+ You can now select a fleet even if there's a non-selectable ship on the same tile.
+ Decommissioned ships refund their administration points and legions.
+ Cleaned up the commander information on the citizen summary screen
+ On the starbase list, the "upgrade" icon isn't always enabled.
+ Fix Virtual World improvement, now requires Prometion instead of Promeous stones (which are no longer in the game)
+ Fixes for crashes and stuck turns
+ Fixed the Scientist Coerced Promotion which was giving 10x points
+ Improvement to speed from exiting a game to the main menu
+ Performance optimizations
+ Fix missing icon in the Approval leader focus.