Scaling problems in ship designer and shipyard

Custom parts screw up scaling

Anyone else have this problem? When I make a ship, sometimes it looks one way while it is being edited, and then snaps to a different look when you save it. Open it up again in the designer, 'use' the design, etc., and you see the original ship you wanted. Save it again, and it looks wrong everywhere.

This seems to be related to using custom parts: a similar problem happens in the designer, and I'm sure someone by now has realized the custom parts break sometimes when you adjust the scale.

 

The original ship: the gun turrets are custom parts (really lame ones):

Original

This is how the ship looks in the designer once you save it:

Designer

Here's how it looks in the shipyard:

Shipyard

And here it is in space:

Space

 

 

 

9,297 views 4 replies
Reply #1 Top

P.S. Sorry for the derivative design. The ship has a history in-game, and when it came time to modify the hull again the old Rebel Medical Frigate just wouldn't leave me alone. 

Reply #2 Top

Update: the icon in the ship designer shows the distorted version of the ship as well...

Reply #3 Top

Indeed. This is a annoying issue, but it is surmountable.

A part, attached to a custom part, that is scaled to 100 will look correct. However, if the scale of the custom part is 50, then all parts attached to it, are also scaled to 50. If you scaled that part to 50 already, it is now effectively 25.

 

Core Custom Part = 50%

Attached Part = 50%

Outcome of attached part is 50% of 50% = 25%

 

Knowing this, you can still plan accordingly. But the parts will appear at their "set" size and not their "outcome" size when using the editor.

Reply #4 Top

Quoting Gauntlet03, reply 3

Indeed. This is a annoying issue, but it is surmountable.
End of Gauntlet03's quote

 

Thank you Gauntlet, that explains a lot about this issue. I have noted several others, including one in which certain parts will not scale at all when included in a custom part.

 

I am more than a bit unhappy with this, but I guess I will express that somewhere else. Thank you again!