@ mormegil...
Are you balancing just the ideology buildings or the ideologies in general? It is good that each early building now gives a point every 5 turns rather than 10, since for those of us who don't play enormous galaxies where we colonize dozens of planets it can be quite slow to progress thru the traits unless you are zealous and attack and conquer.
I play mostly Malevolent, using the top 3 lines of traits and have a couple of comments.
1) In the Aggression line the Dangerous trait unlocks advanced transport modules. However, I find this is basically a useless trait since these modules take up 45 space vs 25 space for a normal module. I think they should both be 25 space.
2) In the Greed line, Slave Masters allows for slave trade routes which do almost nothing. +5% manufacturing to one planet is almost nothing when you're planet likely already has +400% mfg. Increasing that to +405% is almost useless, Please take a good look at that trait.
Thx .. neilkaz ..