While I'm generally pleased with the ai's improved starbase placement, I encountered something that made me go "wtf?" this morning when an ai planted a mining starbase very early in the game between two of my worlds (three kinda) and immediately began being unhappy about our shared borders. While I applaud them on the superb mining starbase placement, it appears they placed no consideration to the fact that I will almost certainly culture flip it without even trying if I don't simply destroy it first. in this case t seems like those "shared borders" should at least be ++ rather than -- & it probably shouldn't get too upset when I flip it later
9/8 update This is posted below, but I wanted to make it easy to keep up wiuth all of this:
AI appears to still be omniscient in optin 2 and quickly picks up the good spots covering multiple resources.
Then seems to give up and ignore the rest.
I hafd been thinking similar might be the case with resources for the last few games cause of stuff I kept seeing, but wanted to find more smoking gun type examples than this new one before leaping off the assumption bridge, but I have a pretty good example of just that ind of thing. on smaller maps it's not that along with some earlier autosaves(turn 81, 73, autosave, previousautosave). By turn 73, localplayer28 sets me as drengin who quite literally appear to have sent des forger m3-1, des forger m3-3, & des forger m3-2 up/north, and west around the thalan to that area. it wasn't until your post that I grew certain enough to go looking through the fow at the save games, one constructor could have been a luckky fluke, but sending three to an area still covered by fow for the drengin even when one of them is most of the way there suggests the drengn's fow was breached to find that liocation
Going back to the previous autosave is only turn 72, but before anyone planeted the starbase
In the example, two races sent constructors to the asdasd area near tcssearcher-m01 in the turn 73 game(drengin & Yog) beating mine by a couple turns. While I'm not sure if the ai is actually omniescent because sending iyt long range scouts and quikly grabbing stuff can pan out nice
On small maps, this sort of thing might not be a big deal. but on the larger ones, you could be talking about skipping quite a few dozen turns of scouting