so i just watched the friday dev stream and brad made mention of having a production info in with all the other little infos on the screen and that bugged me.
ive wanted the production info on the screen for a while and have been thinking about some changes to the screen
so heres my attempt at some changes that i would like to see.
i apologize for my horrible horrible paint skills (or lack thereof)

ok so lets talk about what ive done here and why
1) i made the actual map slightly smaller and moved it up and left (this gives us some room to play around with
2) ive pulled the population, food and approval numbers together, they are all directly related and should have their own info box
- the reason approval has 2 values is so that i can at a glance see my current approval and see how much i can increase my population without having to mouse over the approval info-panel if my approval is 100% is that because i have 10.1 bonus or because i have 45 bonus?)
- i put it in that location because it that info is the main driver for production which is the main driver for manufacturing/research/wealth
3) ive added a production info box (i took the icon from the economy wheel) and made up some numbers to go with it
the numbers here are first the current production then a statement (if you increase your population by 2/4/6 then you will have this much production) then the modified production if you increase your population
4) ive added more information to the manufacturing window (i was to lazy to repeat it for research and wealth) so it would simply show you the total of all your bonus's and negatives, and mousing over them would show you the popup with all the individual bonus's etch
5) since i pulled food, pop and approval out of that box next to wealth ive moved planetary defense and resistance over to the left box (this is now a list of basics for the planet this info will be on every planet whereas the box on the right will now be a list of conditional modifiers to the planet)
6) added an info tooltip for colonization event color coded by ideology choice (i think a little circle with an I inside suffices but some artsy people might want more)
other info that should go in this area would include any galactic event that affects this planet or anything else of that nature
7) ive added overflow information. right now the overflow info only shows up when you mousover empty space on the manufacturing queue the problem is when you put 3-4 buildings in the queue there is no empty space so you can no longer see overflow information
8) so this was one last plan i wanted but couldent get it to work with my lack of paint skills was to move the manufacturing queue out from underneath the build list and have it next to the build list half overlapping so you can click on one to bring it to the front
so what do you think are these ideas good, bad, ugly? why