Just wondering if anyone knows if its possible to make a Galactic event happen on turn 1 that basically increases all research costs by 50% or so. Im not wanting to mess with pacingdefs, which I already have, but wanting to make research take longer by making the techs themselves cost more, but without going into each tree and changing all the values(Yikes). Ive been trying to find the settings for galactic events and see what the numbers look like for them happening, but so far havnt found that either. I dont see anything in GalacticEventDefs that make them happen. Also checked out MapSetupDefs, but again, these werent covered there either.
Ive tried to change the improvement values for the research buildings in ImprovementDefs, but for some reason the new values dont take effect, as if something else is overwriting them. Any idea are welcome!
Thanks